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Jan 26th 2019, by Arisotura
A little update on the plans for upcoming melonDS versions.
Things have slowed down a bit since 0.7.3. I wanted to address some of the newer timing issues, but there's bigger trouble arising from this, I'll get to it.
Also, attempting to get things done(tm) in real life, which is another reason why it's slowing down.
Regardless, we're still alive and kicking.
For melonDS 0.7.4, I want to fix some interface issues, and finally add some interface for setting up online-mode wifi. There might be other fixes, but that release will hardly be a revolution.
0.8 will be, as promised, the hardware renderer and upscaling. I don't want to delay this any further, so instead I'm going to delay what will come next.
For 0.9, or something like that. We're running into timing issues that can't be addressed by simply tweaking our timing values for cached memory. Not without breaking other games. I am reluctant to using per-game hacks.
So, the last line before the dreaded "per-game hacks or full ARM9 cache emulation" situation: perfecting CPU timings. The current CPU timings are imperfect, making things run faster than their hardware counterpart, especially on the ARM9 side. The ARM9 is complex so working out its complete timings will take a while.
Also, there's been some changes to this site, and we're not done :)
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