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Some brighter news tho
Jan 3rd 2019, by StapleButter
Too many ideas.
Regarding the Colour Cross issue, I have an idea. It seems to stem from the GXSTAT busy flag, like, sometimes it's still set when it should be cleared because we aren't syncing the GX often enough.
I could go back to the old way (syncing it per-opcode), but I'm afraid this is going to be suboptimal. The better solution I have will require a bit of reworking how melonDS handles timing. As a bonus it would be more straightforward, easier to maintain and less error-prone.
I still have no idea about Spellbound though. I found that DMA timings can differ depending on how source/destination addresses are updated, but that doesn't apply in the Spellbound case. So, still no idea there.
I guess we can try releasing 0.7.3 after fixing Colour Cross, though.
I also have a few ideas for improving this site. A nice one to have would be an intro blurb before the blog posts, showing off melonDS and why it's awesome and you should totally download it, like the lolSNES site has.
Might also change the download page a bit, namely, to add downloadable extras like the latest romlist.bin or the dsbf_dump.nds copy that's been squatting the Kuribo64 uploader since forever.
Maybe even later, some form of compatibility list. Which will need some dedicated testers to fill it and keep it up to date.
If you have ideas how to improve the site, visually or technically, I'm open to all suggestions!
I'm contemplating running a sorta-buildbot on blargcity (the server), like we had for lolSNES. Looking at MinGW and how we can use it to produce 64-bit Windows and Linux builds.
Might even produce 32-bit builds if it's any worth doing. Noting that it wouldn't run on Windows XP as it is, libui uses several APIs that were introduced in Vista.
One fear I have over that is that having a buildbot might kill incentive to do proper releases. Kind of what happened with lolSNES.
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