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melonDS 0.5, finally!
Oct 5th 2017, by StapleButter
Yup, there it is.
It's a recurrent theme in my projects that UI shenanigans are something I have trouble with. It's not that hard to make a UI, but making it cross-platform is another deal entirely. I want to avoid ending up with a different, separate UI per platform.
In the end, I went with libui, which is small and lightweight. I modified it to fit my needs.
The decision took a while though, and is one of the reasons why the release took so long to happen. Other reasons being, well, real life. My previous job is over, and hello job hunting again.
So this release features a new UI. It's not too new, but it removes the unneeded windows. Menus and video output are in the same window now, and the console window (the black window that spews nonsense) will be absent from release builds.
You can also drag-drop ROMs onto the window to run them. It is also possible to run ROMs via command line, but ATM when doing so melonDS will attempt to look for BIOS/firmware/INI in the directory the ROM is in.
If you play with your keyboard, you will need to remap your input, as different key codes are used (raw scancodes vs SDL scancodes).
Other than that, there are not a whole lot of changes emulation-wise. A few fixes, and the addition of antialiasing, as mentioned in the previous post.
Regardless, have fun.
The new UI library is incompatible with Windows XP or Vista, so there will be no such builds.
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