Merry Christmas from the melonDS team!
We hope you're having a good time with your family, friends, etc. Either way, to make things better, we bring you a little Christmas release.

melonDS 0.9.1

There are several changes since melonDS 0.9.

First, you may notice that we removed the nonfunctional vsync option from the video settings dialog. Admittedly, that setting was functional in the 0.8 versions. However, with Qt and the new multi-context OpenGL rendering we do, implementing vsync will take a bit more effort, and we haven't figured it out yet.

However, Generic implemented a new framerate limiter, based on that of Citra. This should help a lot with frame pacing issues.

I removed the hardcoded debug hotkey which had been accidentally left into the 0.9 release (oops).

Speaking of which, we now have a proper fullscreen hotkey. People were trying to use F11 as a fullscreen hotkey before, which not only was not implemented, but was actually triggering the hardcoded debug hotkey, freezing melonDS for a while. Now you can actually use F11 (or any key of your liking) for fullscreen.

On the DSi side, it is now possible to run unlaunch'd NANDs in melonDS. It may not yet be possible to hack melonDS and install unlaunch on it, though. We also added preliminary camera support, for now it feeds a fixed stripe pattern, but atleast the bases are there so games do better than just crashing.

We also now have a Mac build, courtesy WaluigiWare64. Speaking of builds, these release builds are pulled straight from our Github CI instead of being compiled on my computer. Let us know if there are any issues with them.
You can easily install melonDS and it's dependencies on macOS by running:
brew --cask install melonds


On the subject of package managers, melonDS is now also available as a flatpak package on flatpak, providing a simple, unified way to install melonDS on all Linux systems. First, install and setup the flatpak package manager, then install melonDS by running this in a shell.
flatpak install flathub net.kuribo64.melonDS


And, as usual, we have a bunch of little fixes and tweaks, which you can discover in our changelog or in the Github commit list.

Enjoy!


melonDS 0.9.1, Windows 64-bit
melonDS 0.9.1, Linux 64-bit
melonDS 0.9.1, Linux ARM64
melonDS 0.9.1, MacOS 64-bit

If you're feeling generous: here's our Patreon
Anon says:
Jan 14th 2021
The front page of issues on GitHub is covered in issues that mention or are tagged as OpenGL. Here's a few of em.
https://github.com/Arisotura/melonDS/issues/912
https://github.com/Arisotura/melonDS/issues/907
https://github.com/Arisotura/melonDS/issues/905
Generic aka RSDuck says:
Jan 15th 2021
the Final Fantasy 4 issue you listed is certainly a regression (and certainly an interesting one). Can you confirm that the Jake Power one used to work before? The other one is one which stuck around since the beginning (the author just decided to make a new issue).
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