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Main - Posts by Ricky


Ricky
Posted on 07-31-20 01:52 AM, in Saving with the emulation paused, freezes the emulation in current master Link | #2139
I was planning to open a Github issue, but i was not sure if it was a good idea as the error occurs in master an not on the release version, so i thought it was better to write it here.
Basically in current master (i downloaded the compiled version in Actions on Github), if you make a savestate while the emulation is paused, the game frozes, you can resume it but nothing happens and the fps count in the window title doesn't appears anymore, you have to stop the emulation and open the game again, you can load the savestate and continue the emulation.
I tested it in the current release (0.8.3) and it works fine (also tested others games with the same result).

Ricky
Posted on 07-31-20 02:07 AM, in Saving with the emulation paused, freezes the emulation in current master (rev. 2 of 07-31-20 02:08 AM) Link | #2141
Worth mentioning that apparently also happens when loading savestates and the emulation is paused

Ricky
Posted on 07-31-20 02:43 AM, in Saving with the emulation paused, freezes the emulation in current master (rev. 3 of 07-31-20 02:45 AM) Link | #2143
I dont really understand that much the code, but could be calling the function emuPause() twice be the cause? I was thinking in this part, https://github.com/Arisotura/melonDS/blob/dff14ca80ada883870131c7ff17d85866254ccc0/src/frontend/qt_sdl/main.cpp#L1488 with twice i mean the time the emulation is paused and when the savestate is saved or loaded.
That would set PrevEmuStatus = 2 and EmuRunning = 2 if i am not wrong, dont really want to write nonsense things.

Ricky
Posted on 07-31-20 09:40 PM, in Saving with the emulation paused, freezes the emulation in current master Link | #2146
Yes it works fine now, thanks!

Ricky
Posted on 09-13-20 11:26 PM, in Compiling wishlist for melonDS 0.9.1 Link | #2324
Posted by SIGMA
Would it be possible to make background input for controllers optional?

I would like to see that too, if I play in local mode with two or more instances of melonds, my controller controls all of them


Main - Posts by Ricky

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