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Generic aka RSDuck
Posted on 05-15-20 09:44 PM, in Running at 1fps, but using nearly nothing Link | #1745
have you tried other things than the bios?

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Generic aka RSDuck
Posted on 05-20-20 09:29 PM, in WI-FI Help (rev. 2 of 05-20-20 09:31 PM) Link | #1767
No I don't have a wired connection sadly.


well then it can't work.

EDIT: to be more helpful there's a [a href="https://melonds.kuribo64.net/board/thread.php?pid=1643#1643"]workaround[/a] which worked for some people including me. Otherwise try to connect via ethernet or wait for indirect mode to be improved.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

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Generic aka RSDuck
Posted on 05-25-20 05:03 PM, in Android port (rev. 2 of 05-25-20 05:04 PM) Link | #1781
Hey! Sorry for the late replies. Yeah. I've been keeping a close eye on developments and this week I ended up addnig support for GBA ROMs. I also took a look at the OpenGL renderer but unfortunately my knowledge in this area is limited.


The OpenGL is probably to slow for a lot of devices anyway (especially with those allegedly terrible mobile GL ES driver). When I'm finished with the JIT I want to write a faster neon software renderer.

I've also been looking at Wi-Fi support but I'm still not sure how viable it will be. To support direct mode, root is required, which is far from ideal. I'll keep making some tests but there is absolutely nothing I can promise.


when the indirect mode gets improved wi-fi, we only need normal sockets.

For your port the aarch64 JIT and the neon renderer 2d developed with my switch port might be interesting for you :)
https://github.com/RSDuck/melonDS

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-25-20 05:22 PM, in Android port Link | #1783
Posted by Arisotura
alternately we could make a 'consumer-toy' GL renderer that sacrifices accuracy in the name of betterer speeds (doing more aggressive polygon batching, etc)

I doubt it would be so much better as the renderer quite dependant on advanced OpenGL features like gl_FragDepth. Sacrificing even more accuracy would make the renderer even less robust, which makes it imho less viable as "default" option.

Also if we take the current GL renderer as a reference, at 1x the threaded sw rasteriser usually beats it.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-26-20 02:47 PM, in save file Link | #1785
try opening the save in desmume and then use the export backup memory option

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

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Generic aka RSDuck
Posted on 05-30-20 06:51 PM, in New icon for melonDS Link | #1800
I prefer the old icon

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-30-20 09:13 PM, in Black Screen Link | #1803
interesting, we had several reports for Pokemon B/W like this, though we still don't know what caused it.

To rule some things out, do you use AP-patches? If you do, don't and check whether your save file is exactly 512kb big.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-30-20 09:23 PM, in Black Screen Link | #1805
did you use savestates before you encountered this issue?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-30-20 09:27 PM, in Black Screen Link | #1807
but before that, did you use save states?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-30-20 09:28 PM, in Black Screen Link | #1809
to make this clear, you loaded save states many times, not just created them?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-30-20 09:35 PM, in Black Screen (rev. 4 of 05-30-20 09:37 PM) Link | #1811
it shouldn't be bad, but I suspect that the error is related to savestates.

And unfortunately your save file is probably irreversable corrupted. Though before loosing all hope I would try to load it into pokehex and reexport it again. If that doesn't work you can try to recreate it in pokehex.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-31-20 12:43 PM, in Phoenix Wright won't show any selections on the bottom screen? Link | #1816
I can't reproduce. Is it possible that you have a faulty rom? Which version do you use to be exact?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-31-20 07:23 PM, in Pokemon White 2 wild battle transition issue Link | #1828
this is a known melonDS issue

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 05-31-20 07:28 PM, in Pokemon White 2 wild battle transition issue Link | #1830
also we need to warn you there is a bug which can corrupt save files, probably related to save states. As a cautionary advice don't load save states after closing melonDS.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

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Main - Posts by Generic aka RSDuck

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