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Main - Posts by Generic aka RSDuck

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Generic aka RSDuck
Posted on 12-09-20 09:58 PM, in (Pokémon Platinum) Spear Pillar cutscene doesn't render properly Link | #2928
I'm pretty familar with Pokemon but thank you anyway for not assuming that Pokemon is the only thing you can play on a DS :D

The issue turned out to be not as bad as I thought and fixing it also fixed another issue in Pokemon B/W.

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Generic aka RSDuck
Posted on 12-12-20 01:07 AM, in Art Tablet use? Link | #2933
the DS can only detect a single touch point at a time

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(post in restricted forum)

Generic aka RSDuck
Posted on 12-16-20 03:35 PM, in melonDS for DSi (Without hiyaCFW and Unlaunch) (rev. 2 of 12-16-20 03:36 PM) Link | #2941
Posted by Mario&LuigiEtCo.
But wait, you never tested before about porting melonds to DSi, you need to test before you judge. If it does not work correctly, just forgot the idea.

you don't need to fully test certain things to know they won't work. We know melonDS and the DSi pretty well, so even if you manage to get melonDS running on an DSi (which would already require all sorts of hacks to get the memory usage down) it will run badly. Also before there was nds-bootstrap there was an attempt at bringing desmume to the 3DS. Even with JIT and other hacks it didn't reach fullspeed on New 3DS systems! Just to make this clear, I estimate the New 3DS to be atleast 2-4x faster than a DSi.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-19-20 01:10 AM, in How to disable AR cheat? Link | #2971
which cheat exactly did you use? And does the same thing happen if you use the cheat on a real DS or other emulators?

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-22-20 06:02 PM, in melonDS fails to create save file for specific game Link | #2993
that's not hard, we just need to know the game code, the rom size and of course the type of the save memory.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-22-20 10:54 PM, in melonDS for iOS and MAC OS (X) Link | #2998
well Nintendo still makes good games, the same can't be said for Apple

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-23-20 07:08 AM, in Pokemon Trading in Gen 4 Games not working Link | #3001
where did you get the idea to use such an ancient version? Not using the latest version is a bad idea for so many reasons.

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Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-23-20 08:07 AM, in Pokemon Trading in Gen 4 Games not working Link | #3005
Pokemon games aren't exactly rarely tested. Local wireless is admittedly a bit finnicky, but if it broke four releases ago we would have noticed.

Could it be possible that it didn't work in 0.9 because you forgot to enable mac address randomisation?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-24-20 10:31 AM, in Suggestions for MelonDS 1.0 Link | #3017
Posted by Genpou
2. Be able to run the game at higher speeds (Maybe based on higher FPS? I don't know if DS Game speeds are tied to fps, like running at 120 FPS = 2x speed);

pretty much all DS games work with fixed timesteps, the only way to run them at an higher speed is by actually emulating twice as many frames which is more expensive.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-26-20 05:43 PM, in A question involving MelonDS' performance during savefile writing (rev. 2 of 12-26-20 05:43 PM) Link | #3026
the change we made only mitigated it for some games. The saving is still performed synchronously, that means melonDS waits until all the changes have been flushed to hard drive. We have plans to improve this in the future.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-26-20 11:36 PM, in Speed improvements for ARM build? (rev. 2 of 12-26-20 11:37 PM) Link | #3028
The linux ARM build is for modern 64-bit ARM processors (aarch64) which isn't compatible to the classical ARM instruction set the DS uses. You're right that a JIT translating from 32-bit ARM to 32-bit ARM like the one desmume has (which is pretty undeveloped) has to do less work while getting good code (though the overhead of emulating two processors at once, the different memory layout and the remaining hw of course remains).

That said aarch64 still has more in common with 32-bit ARM than say x64 so the translation process is more straightforward while giving a better quality translation. Also for my Switch port I'm working on several aarch64 specific optimisations which I intend to try to bring upstream eventually.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-26-20 11:59 PM, in Speed improvements for ARM build? Link | #3030
WaluigiWare64 who already did the x64 mac port has already done some work in this direction. The x64 build works through rosetta btw and it even runs games at fullspeed. The problem for us with mac support in general is just that nobody of us has either an x64 or arm mac. Macos is also just a stupid platform to develope for.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-27-20 10:28 PM, in Pokemon Black/White 2 SaveState Black Screen? (rev. 2 of 12-27-20 10:28 PM) Link | #3036
probably this known issue: https://github.com/Arisotura/melonDS/issues/739

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-28-20 07:27 AM, in The wifi thread Link | #3038
1. could it be possible that you have mixed up wifi and wireless communication? Wireless is only emulated for melonDS <-> melonDS because your computer can't send a signal which the DS can pickup. Wifi on the other hand works between emulator and a real game because it requires a server in the middle.
2. Not every WFC replacement server supports all functionality (Battling, personal trading, GTS, battle camera…). https://pkmnclassic.net/ is specialised in Pokemon I think they provide most of it.
3. Don't use direct mode anymore. With 0.9 or later indirect mode (direct mode being disabled) is the recommend setting because it doesn't require pcap or an ethernet connection.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-28-20 08:46 AM, in Audio popping/Audio Crackling Link | #3040
the audio sync setting was meant to reduce audio latency and also has the advantage that with it enabled the frame limit lies at what the DS really has (59.97 fps iirc). In practice it does more harm than good, though it had it's place because the frame limiter used to be worse. Also enabling both the framelimiter and audio sync is never a good idea because they only hinder themselves (it's kind of stupid that we allow both to be enabled at the same time).

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-28-20 08:59 AM, in Audio popping/Audio Crackling Link | #3042
Posted by xZabuzax
Thanks for your detailed response, it is appreciated.

Is it weird that I have issues with "Audio Sync" on though? when I tried the emulator with that option on "Limit Framerate" was turned off.

yes, maybe I wasn't clear enough. Audio sync on it's own is also known to not work that well.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-28-20 09:18 AM, in Audio popping/Audio Crackling Link | #3044
Posted by xZabuzax
Ah I see, I want to be sure I understand this emulator properly before using it because I plan to use this one instead of DeSmuME.

You said that "Frame Limiter" used to be worse, apparently this isn't the case anymore right? that setting was improved and now the default settings should be "Frame Limiter" On and "Audio Sync" Off correct?

exactly, either frame limiter on or audio sync on used to be about equally bad, enabling both is still the worst. So right now enabling frame limiter is the best choice.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-29-20 05:40 AM, in The wifi thread Link | #3050
Posted by Athanatos
Thanks so much for the advice! Didn't know indirect mode works now so I'll switch to that. Also I think you've just helped me realize a solution to my issue by clarifying how the DS Wireless Connection works - I'll just upload the save file of my White 2 game and run it on melonDS as well, since you said between itself melonDS should work. Will update.

Edit: So I'm trying to run both on melonDS and I'm still not able to see them connect. Not only do neither register themselves in C-Gear, but I can't Send & Receive Keys in Unova Link, which was my initial purpose. I tried Direct Mode, Indirect Mode, having Bind Socket on and off, and yet the two games still can't connect to one another via DS Wireless Connections. What can I do?

Edit 2: I'm making a little bit of headway after 4 hours! So I've effectively patched the problem with C-Gear: simply setting MAC Address to randomize completely fixes DS Wireless Connection compatibility! However, there is still the problem that Sending & Receiving Keys won't work - one thing I've noticed is that this feature loads both Infrared and DS Wireless Connections, so my understanding is that the issue is in fact with Infrared. I've done some Googling and from what I can find melonDS doesn't yet have Infrared support. Anything I can do about this? Thank you.

Direct/Indirect mode only matters for wifi stuff not for local wireless. And yeah melonDS doesn't emulate IR.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 12-29-20 01:58 PM, in melonDS, Play games in German Language!?? Link | #3053
geh auf File dann Boot firmware dann unten auf das Icon mit dem kleinen DS dann den Schraubenschlüssel und dann der Globus

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon
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Main - Posts by Generic aka RSDuck

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