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Generic aka RSDuck
Posted on 10-12-19 03:25 PM, in The Compatibility Thread Link | #1295
Posted by Sorer
From one of the links you provided it seems like a GPU problem : https://wiki.desmume.org/index.php?title=Compatibility .
Hope it could be fixed one day.

The problem in melonDS is another one. It constantly reconfigures the MMU, which triggers the recalculation of a lot of stuff which normally is only done once at the start. Though when looked at the problem, I tried the game in desmume (latest from git) and it worked fine there.

Posted by Lestari
its my 1st post/reply,

I just played Devil Survivor 2
in game text is better in melon (SS below)
https://cdn.discordapp.com/attachments/517903013982240770/632596694688727058/unknown.png
( i don't know how to upload SS, lol)

but when widening the screen the image pixel? breaks
- - -
Are there plans to make add choice screen size 1.5x?
because 1x too small and 2x is too big for my laptop screen.

If you use the software renderer you can try enabling filtering. This makes the image a bit blurry, but it usually looks better than non filtered scaling at any non integer scale.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-15-19 11:33 PM, in Pokemon HeartGold and Platinum won't load correctly Link | #1354
if you're using the OpenGL renderer it's likely a driver bug.

If you do use the OGL renderer, can you try switching to the software renderer by going to Config->Video Settings then select Software. It shouldn't matter if OpenGL display is enabled.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-16-19 12:03 AM, in Pokemon HeartGold and Platinum won't load correctly Link | #1356
Can you name me your graphics card?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 11-26-19 08:48 PM, in Building melonDS for macOS (rev. 3 of 11-26-19 08:52 PM) Link | #1388
bumping a post because you didn't receive an answer in a few hours is considered rude in a lot of online forums.

I don't like making posts without actual content, so let me rant a bit about this. Like many open source projects melonDS only has a single lead developer Arisotura, in melonDS's case there's also me working on specific things like the JIT and there's the occasional pull request on github. MacOS is niche, while it might be more common among hipster web developers it's even less common among people working on emulators than it's share on the total pc market. Not only that but apple doesn't do developers a favor. They get away with this on the phone market, where they have a share big enough. But on the desktop market they only hurt themselves by cutting support for OpenGL or requiring to use objective-C, besides other things.

Microsoft gives out free VM images for web developers to test how well they're websites run in internet explorer or edge. Admittedly that's not microsofts effort, but it's possible to cross compile application from linux to windows. What do you have to do if you don't have a mac and want to compile mac applications, besides buying one? Setting up a mac os installation in various shady ways, I hope you see my point.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 02-11-20 10:55 PM, in Microphone issues with 0.8.3 Link | #1474
the DS microphone is very flimsy and primitive and so it's quite easy to hit peak with it, which is exactly what games seek for. Microphone input doesn't work well because there are all kinds of mechanisms on software and hardware level made to prevent just that. And white noise doesn't hit peak often enough.

When experimenting with this I recorded a WAV file via a little test homebrew on my 3DS, it works atleast to inflate ballons in Mario Kart DS:
https://kuribo64.net/get.php?id=htnjCD3D8UDID4v0

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 02-12-20 07:18 PM, in "attempt to restore cpsr under bad mode 00, 00002CD4" Link | #1475
what game exactly did you try?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

(post in restricted forum)

(post in restricted forum)

Generic aka RSDuck
Posted on 02-17-20 09:54 PM, in melonDS doesn't open on Linux Mint Link | #1490
I'm not a linux expert, but try right clicking the file, then select properties or something like that and then permissions. There have to be a checkbox where you can set the file to be executable

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 02-21-20 08:10 PM, in Can't run Melonds on Switch Link | #1500
this is a bit of an mess and I want to apologise in advance, because I'm partly responsible.

Via the homebrew app store an old version (as of a few days, I already contacted it's maintainer) of my switch build which includes the JIT and neon optimisations is available. For some reason I decided not to stick with Hydr8gon's file structure. All of the preparation files (bios7.bin, bios9.bin, firmware.bin and romlist.bin) need to go into /melonds while the roms go into /roms/ds (conviniently the place I already had my roms when I started with the new frontend ;) ). You better download the newest version yourself here

The libretro core currently doesn't contain any of these optimisiations, so it runs quite badly.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

(post in restricted forum)

(post in restricted forum)

(post in restricted forum)

Generic aka RSDuck
Posted on 03-02-20 06:26 PM, in Some suggestions for melonds on the switch Link | #1527
> 1: A dedicated microphone button. Lots of ds games use the microphone and sometimes its unplayable without them. A simple button input for the mic would be great.

assuming you're using my JIT+other optimisations build, it is already implemented, press down the left stick.

> 2: Cheats/datapacks. Lots of content in games are linked or hidden away to events such as Pokémon WIFI events. Cheats would make these roms be able to be fully played.

Arisotura is currently working on cheat support for melonDS. It's still WIP and will be integrated into the Switch port once it's done.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 03-14-20 02:43 PM, in Request: Being able to see the exact amount of on screen polygons? (rev. 2 of 03-14-20 02:43 PM) Link | #1543
more sophisticated debugging options are planned once we get the GUI issues sorted out (see https://melonds.kuribo64.net/comments.php?id=112 )

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 03-20-20 05:25 PM, in Need help with opengl amd Link | #1549
what's your processor?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 03-28-20 10:03 PM, in Pokémon - Do the anti-piracy measures faze this emulator? Link | #1578
1. melonDS is accurate enough not to require AP patches
2. even if you would have to apply anti piracy patches, it's smarter to get hold of a clean rom first, because you can always apply the patches yourself afterwards

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 03-29-20 04:19 PM, in Slot-2 GBA cartridge emulation on DS mode? Link | #1581
it's already implemented thanks to Chagall, though not yet in the latest version
see here: https://melonds.kuribo64.net/comments.php?id=110

if you have Github account you can download the build automatically compiled with Github Workflow, otherwise you can wait or build melonDS yourself

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 03-30-20 11:57 AM, in Slot-2 GBA cartridge emulation on DS mode? Link | #1587
Github Workflow is the CI, i.e. the auto build tool we run :)

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Generic aka RSDuck
Posted on 03-31-20 12:30 PM, in Slot-2 GBA cartridge emulation on DS mode? Link | #1589
yes, master is what's going to be the next version. Our work method is relatively simple.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon
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Main - Posts by Generic aka RSDuck

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