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azoreseuropa
Posted on 04-25-17 01:08 PM, in Compiling MelonDS for macOS ?? Link | #113
Anybody who have a macOS and knowledge of compiled MelonDS for macOS.. Please drop a line here. The developer told me to ask anybody here since he doesn't have a macOS. So it is only for linux and Windows.

I compile like this:

git clone https://github.com/StapleButter/melonDS.git

It's downloading and complete

I type next one:

cd melonDS
mkdir build
cd build
make

But something is incomplete above because I got the error:

make: *** No targets specified and no makefile found. Stop.


azoreseuropa
Posted on 04-25-17 01:16 PM, in The melonDS Ideas Thread Link | #114
And support for bios like real NDS home screen.

azoreseuropa
Posted on 04-25-17 02:14 PM, in The melonDS Ideas Thread Link | #116
Posted by MeaningOfLifeIs42
That is already a feature. If you go to "Settings" - "Emulation" and uncheck "Boot game directly", it will boot you to the real NDS home screen. You will, of course, need the bios files as you would for playing any game on melonDS.


Oh, I didn't know that. Much obliged!

azoreseuropa
Posted on 04-27-17 07:44 AM, in Compiling MelonDS for macOS ?? Link | #120
Nobody know or have a Mac ?? :(

azoreseuropa
Posted on 04-29-17 07:09 AM, in Compiling MelonDS for macOS ?? Link | #129
Posted by naknow
No, I don't have a Mac. Sorry.


Actually, I do believe macOS can both find and use Makefile files. Now, obviously, I have no way of trying this out, but from what I've seen...

...you'll need to install either Xcode or Make.
At which point you'll simply put in to terminal:

make [targetfile]

If that doesn't work, then I'm afraid I have no further way to help you. Sorry.


I already know about it. I have everything such as Xcode and Make. That's why I copy and I got an error here as you already seen.

So nobody here have a Mac to try ? :(


azoreseuropa
(post deleted) #881

azoreseuropa
(post deleted) #883

azoreseuropa
Posted on 06-01-19 12:34 PM, in Compiling MelonDS for macOS ?? Link | #1066
Posted by Nadia
Whoops, made a mistake in that command... It should be LDFLAGS=-L/usr/local/opt/gettext/lib


Newer melonDS version is out. I still have a problem with latest macOS version:

I compiled it for the macOS.. almost successfully. It stopped at 69 percent. Error:


/Users/blank/melonDS/src/libui_sdl/libui/darwin/window.m:237:1: warning:
'NSWindow' may not respond to 'contentHuggingPriorityForOrientation:'
uiDarwinControlDefaultHuggingPriority(uiWindow, window)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/Users/blank/melonDS/src/libui_sdl/libui/darwin/../ui_darwin.h:138:32: note:
expanded from macro 'uiDarwinControlDefaultHuggingPriority'
return [type(c)->handlefield contentHuggingPriorityForOr...
~~~~~~~~~~~~~~~~~~~~ ^
/Users/blank/melonDS/src/libui_sdl/libui/darwin/window.m:238:1: warning:
'NSWindow' may not respond to 'setContentHuggingPriority:forOrientation:'
uiDarwinControlDefaultSetHuggingPriority(uiWindow, window)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/Users/blank/melonDS/src/libui_sdl/libui/darwin/../ui_darwin.h:143:25: note:
expanded from macro 'uiDarwinControlDefaultSetHuggingPriority'
[type(c)->handlefield setContentHuggingPriority:priorit...
~~~~~~~~~~~~~~~~~~~~ ^
/Users/blank/melonDS/src/libui_sdl/libui/darwin/window.m:370:11: error:
conflicting types for 'uiNewWindow'
uiWindow *uiNewWindow(const char *title, int width, int height, int hasMenubar)
^
/Users/blank/melonDS/src/libui_sdl/libui/darwin/../ui.h:127:22: note:
previous declaration is here
_UI_EXTERN uiWindow *uiNewWindow(const char *title, int width, int heigh...
^
2 warnings and 1 error generated.
make[2]: *** [src/libui_sdl/libui/CMakeFiles/libui-temporary.dir/darwin/window.m.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[1]: *** [src/libui_sdl/libui/CMakeFiles/libui-temporary.dir/all] Error 2
make: *** [all] Error 2


Help ?

azoreseuropa
Posted on 06-02-19 09:18 AM, in Compiling MelonDS for macOS ?? Link | #1069
Anybody ?

azoreseuropa
Posted on 06-02-19 10:18 AM, in Compiling MelonDS for macOS ?? Link | #1071
That's good to know but I would love to know how to compile this one for the future. Is that possible ?

I always compiled other emulators and I enjoyed compiling them. This one is the problem that I struggle with.

azoreseuropa
Posted on 11-26-19 08:52 AM, in Building melonDS for macOS Link | #1383
Can it be done for macOS now ? Or still not yet ? :)

azoreseuropa
Posted on 11-26-19 02:34 PM, in Building melonDS for macOS Link | #1384
Hello ? Can anybody please answer my question. I really enjoyed melonDS a lot with retroarch through Switch and PC but would be nice to use on macOS.

azoreseuropa
Posted on 11-26-19 03:23 PM, in Building melonDS for macOS Link | #1386
Nothing is wrong with my question. Just wonder because nobody say about it so I am not annoying but okay. Thank you.


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