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MeaningOfLifeIs42
Posted on 03-30-17 01:27 PM, in melonDS 0.1 Link | #17
Hello! Good job on this emulator so far! I've tried a couple of my games on an i5 460M + ATI Mobility RadeonHD 5470:

Beat City: Needs sound to play, but the graphics are better than DeSmuMe. A black, diagonal line shows up between scene transitions.
Big Brain Academy: Works well, but the menu and timer countdown seem to be a bit slow.
Custom Robo Arena: Works well, but the startup is definently slower.
Daniel X The Ultimate Power: White screen.
Indiana Jones and The Staff of Kings: Says "The data could not be written. Turn power OFF and remove and reinsert the DS Card." at strartup.
Super Scribblenauts: White screen.

Hope this helps, and best of luck to you! :)

MeaningOfLifeIs42
Posted on 04-04-17 10:06 PM, in melonDS 0.1 (rev. 2 of 04-04-17 10:34 PM) Link | #43
I tested more (mostly lego) games.

Chessmaster The Art of Learning: Seems to work flawlessly.
Lego Batman The Videogame: Playable. The menu runs at about 20 FPS, and the game runs at about 30 FPS. There are numerous graphical issues.
Lego Harry Potter Years 1-4: WSOD.
Lego Harry Potter Years 5-7: WSOD.
Lego Star Wars The Complete Saga: Playable. The menu runs at about 20 FPS, and the game runs at about 30 FPS. There are numerous graphical issues.

MeaningOfLifeIs42
Posted on 04-07-17 03:53 PM, in Building melonDS in Windows with Code:Blocks Link | #69
You have to use mingw64 and set the compiler options to use x64. That's what I had to do at least.

MeaningOfLifeIs42
Posted on 04-07-17 04:33 PM, in Building melonDS in Windows with Code:Blocks Link | #71
I feel you on a very deep level right now, I'm stuck there too. I tried it with wxWidgets 3.1, and it compiled. It gave me an error running the exe though :/ I'm trying the latest WX 3.0 branch off of github, and I'll let you know if that helps.

MeaningOfLifeIs42
Posted on 04-10-17 04:33 PM, in The melonDS Ideas Thread Link | #84
Here's an idea: A border between the two screens. It's not a huge problem, but it looks kind of weird on some games. It would also be nice to have the border be toggleable.

MeaningOfLifeIs42
(post deleted) #98

MeaningOfLifeIs42
Posted on 04-20-17 10:07 PM, in melonDS 0.1 Link | #99
I tried some games on the newest commit, and many more of them work now! Here they are:

Daniel X The Ultimate Power: Works well, but some of the character shadows are a bit messed up.
Indiana Jones and The Staff of Kings: Appears to work flawlessly.
Super Scribblenauts: Appears to work flawlessly.
Lego Harry Potter Years 1-4: None of the text on the main menu appears, and the in-game menu has various graphical issues. Otherwise, it appears to be playable.
Lego Harry Potter Years 5-7: Minor graphical issues, but works well otherwise.

MeaningOfLifeIs42
Posted on 04-25-17 05:55 PM, in The melonDS Ideas Thread Link | #115
Posted by azoreseuropa
And support for bios like real NDS home screen.

That is already a feature. If you go to "Settings" - "Emulation" and uncheck "Boot game directly", it will boot you to the real NDS home screen. You will, of course, need the bios files as you would for playing any game on melonDS.

MeaningOfLifeIs42
Posted on 05-01-17 04:39 PM, in Questions about "unknown ARM9/ARM7/CP15 read/write" Link | #135
As a novice who wants to learn a little something about the NDS and this emulator, what do the "unknown ARM9/ARM7/CP15 read/write" occurences on the terminal window mean? Also, would putting these up as issues on Github or on the forum be any help at all?

MeaningOfLifeIs42
Posted on 05-01-17 04:54 PM, in Questions about "unknown ARM9/ARM7/CP15 read/write" Link | #137
Ok, thank you!

MeaningOfLifeIs42
Posted on 05-25-17 08:28 PM, in DS vs. DS Lite Link | #154
What is the difference between the DS and DS Lite from a hardware and emulation perspective? I know that the Lite is smaller, lighter, etc., but is there any real difference internally? And if so, what would that mean for emulating them?

MeaningOfLifeIs42
Posted on 05-25-17 09:01 PM, in DS vs. DS Lite Link | #156
Ok, thank you! That's pretty interesting.

MeaningOfLifeIs42
Posted on 06-19-17 05:03 PM, in The wifi thread Link | #207
Quick question, is it / will it be possible for MelonDS and a real DS to connect?

MeaningOfLifeIs42
Posted on 06-22-17 05:57 PM, in melonDS 0.3 Link | #227
Have you added the bios and firmware files from a DS? You need those for MelonDS to work.

MeaningOfLifeIs42
Posted on 07-06-17 01:31 PM, in GBA emulation Link | #251
The ability to play GBA games is part of the DS, so will MelonDS ever be able to do so as well? And does the DS hardware/firmware do the heavy lifting, or would you essentially have to code a whole emulator into MelonDS?

MeaningOfLifeIs42
Posted on 08-04-17 05:24 PM, in Savefile Exporting Link | #297
As far as I know all you have to do is give the .sav file the same name as the .nds file. For instance the save file for pokemon.nds would be pokemon.sav

MeaningOfLifeIs42
Posted on 09-01-17 02:58 PM, in Compilation issues Link | #323
Hello! I'm trying to compile melonDS using msys2 mingw (https://melonds.kuribo64.net/board/thread.php?id=12), but the .exe crashes with the fatal error "Mismatch between the program and library build versions detected. The library used 3.0 (wchar_t, compiler with C++ ABI 1010,wx containers,compatible with 2.8), and your program used 3.0 (wchar_t, compiler with C++ ABI 1011,wx containers,compatible with 2.8)" I get the same issue using the same mingw with code blocks, so I'm guessing something is wrong with my build of mingw. Any idea how I can fix this?

MeaningOfLifeIs42
Posted on 09-01-17 03:04 PM, in Compilation issues Link | #325
I installed it with "pacman -Su --noconfirm mingw-w64-x86_64-{toolchain,SDL2,wxWidgets} git" like your post in https://melonds.kuribo64.net/board/thread.php?id=12 said to.

MeaningOfLifeIs42
Posted on 09-01-17 03:21 PM, in Compilation issues Link | #327
Closer, but now it's asking for the dll wxmsw30u_core_gcc_custom.dll which I don't have anywhere.

MeaningOfLifeIs42
Posted on 09-01-17 03:25 PM, in Compilation issues Link | #329
And now it 's the same exact error as before. "Mismatch between the program and library build versions detected. The library used 3.0 (wchar_t, compiler with C++ ABI 1010,wx containers,compatible with 2.8), and your program used 3.0 (wchar_t, compiler with C++ ABI 1011,wx containers,compatible with 2.8)"
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