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poudink
Posted on 07-02-20 06:59 PM, in Gameplay issues. Link | #1992
The software renderer with multithreading is often faster than the OpenGL renderer at 1x resolution. Also try seeing if enabling/disabling OpenGL display improves performance. Otherwise, either wait for the JIT to be merged as RSDuck suggested or download the JIT prerelease build from here: https://melonds.kuribo64.net/comments.php?id=107
Do note that it is glitchier and probably slower than building from the latest JIT branch commit.

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poudink
Posted on 07-04-20 11:06 PM, in Do You Have Ideas For Video Games Consoles? Link | #2014
I remember I came up with an idea for a portable/home console hybrid when I was in fourth grade six or seven years ago. it was a handheld you could plug into your TV and plug a controller into to play on the couch.

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poudink
Posted on 08-06-20 05:33 AM, in Discord Link | #2173
melonDS is one of the more popular DS emulators already. Not as much as DeSmuME yet, but still. I don't think a Discord would be necessary for it to catch on. I use Discord a ton, but I'm 100% fine with melonDS not having one. A forum is more suited for this kind of project, anyway, and if you absolutely must have a chat room, irc is there for that.

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poudink
Posted on 08-11-20 04:13 AM, in Outdated thread of mine Link | #2195
Welp, here goes.
*Phoenix Wright: Ace Attorney
*Mario Kart DS
*Mario & Luigi Bowser's Inside Story
*Kirby Superstar Ultra
*Mario Party DS
*Pokémon Heartgold/Soulsilver
*Picross 3D
*Warioware Touched

If we're counting romhacks and homebrew, then:
*VNDS
*Newer Super Mario Bros. DS
*Super Mario Bros. The New Worlds
*SnemulDS
*Gameyob
*Ermii Kart DS
*Super Mario 256 (Demo)
*Adventure Super Mario Bros. (Demo)

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poudink
Posted on 08-12-20 01:47 AM, in Outdated thread of mine Link | #2223
to be fair, I'm not that big of a pokemon fan either. heartgold was my first DS game and first pokemon game though, so I couldn't help recommending it.

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poudink
Posted on 08-12-20 09:25 PM, in Deleting your own thread Link | #2226
it's not possible, and your thread's fine honestly.

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(post in restricted forum)

poudink
Posted on 09-06-20 04:25 PM, in Nintendo DS/Nintendo Wii Connectivity Link | #2282
From what has been said, melonDS already sends the information. Dolphin just needs to be able to receive it.

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poudink
Posted on 09-07-20 07:12 PM, in Compiling wishlist for melonDS 0.9.1 Link | #2292
Not working for me. The key gets mapped but is unusable in-game.

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poudink
Posted on 09-14-20 02:20 AM, in I cant start a gba rom on melonDs Link | #2326
melonDS can't play Game Boy Advance games. It can only use them to the extent that DS games use them, like to transfer Pokémons and stuff.

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poudink
Posted on 09-18-20 06:18 PM, in Drastic to melonDS Link | #2365
you can't transfer save states. you can transfer saves though

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poudink
Posted on 09-29-20 01:27 AM, in Unbinding Buttons Link | #2458
I noticed that if you bind an analogue button (control sticks or triggers) on your controller to a button that already had a non-analogue button mapped to it (face buttons, start select, shoulder buttons, d-pad, etc.), both mappings will stay. So when I tried to bind the L button to my controller's L shoulder button, it didn't unbind the already existing binding to the L trigger. This is nice and all, but I actually wanted it to unbind it, since it was causing issues, and I couldn't find a way to do that other than manually editing to INI. Is there any way to do it?

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poudink
Posted on 09-30-20 04:58 AM, in Unbinding Buttons Link | #2463
Ah, thank you very much.

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poudink
Posted on 09-30-20 04:59 AM, in i need help with kingdom hearts 358/2 days Link | #2464
did you map them to numpad keys

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poudink
Posted on 09-30-20 03:23 PM, in How do I play DSi games? Link | #2467
yes you can. get a nand up with the games installed.

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poudink
Posted on 10-01-20 12:14 AM, in How to fix struttering Castlevania DoS? Link | #2482
what about audio sync? did you try that?

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poudink
Posted on 10-01-20 03:17 PM, in How to fix struttering Castlevania DoS? Link | #2502
I remember melonDS has notoriously pretty bad framerate limiting issues before audio sync and v-sync were implemented. I guess they're not completely gone. Audio sync certainly made it less noticeable by getting rid of crackling though. I wonder how other emulators do it, since that's not an issue I've seen with many emulators.

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poudink
Posted on 10-03-20 04:18 AM, in Compiling wishlist for melonDS 0.9.1 Link | #2525
aka full screen

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poudink
Posted on 10-11-20 06:52 PM, in Overclocking support Link | #2572
Of course overclocking will break some things. It's that way with every emulator with the feature, and it breaks things with nds-bootstrap too (most notably, it breaks SM64DS sleep mode). It's still a good enhancement option to have though, for the games with which it doesn't break things (which should be most games).

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poudink
Posted on 10-27-20 05:44 PM, in Unable to boot into DSi mode, am I doing something wrong? Link | #2651
dumping the ds mode bios won't help you get dsi mode working if you already have ds mode bios. you still need the dsi mode bios which you can't dump properly without a dsi.

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Main - Posts by poudink

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