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Main - Posts by poudink

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Posted on 04-12-17 07:23 PM, in melonDS 0.2, coming soon Link | #90
Savestates would be nice.

Posted on 04-21-17 06:29 PM, in (because every board needs one) The introductions thread (rev. 2 of 04-21-17 06:30 PM) Link | #100
Hi! I'm poudink, a NSMB hacker. I registered here because melonDS seems like a very promising emulator.
EDIT: Post ID 100!

Posted on 05-28-17 10:49 AM, in melonDS UI Link | #163
I'd like something that's more like project 64, with the game library and the video in the same window.

Posted on 06-28-17 02:13 PM, in melonDS 0.3 Link | #242
You need to have the BIOS to be able to use MelonDS.

Posted on 07-20-17 10:48 PM, in melonDS 0.4 Link | #269
Posted by Ammako
the option to allow keyboard input to work when the game window doesn't have focus.

Is that even possible?

Posted on 10-07-17 11:59 AM, in melonDS 0.5 Link | #381
The new release doesn't seem to work for me, I just get white screens. I have all of the bios files in the same directory as melonDS and have tried running multiple games if that can help.

Posted on 10-07-17 02:32 PM, in melonDS 0.5 Link | #383
Is "é" a special character?

Posted on 10-07-17 09:38 PM, in melonDS 0.5 Link | #386
Turns out that'll require me to change my username. Oh well, I guess I'll just wait for the next release.

Posted on 10-08-17 08:41 AM, in melonDS 0.5 Link | #388
Thanks! It worked :D

Posted on 11-02-17 08:20 PM, in melonDS 0.6 TODO list Link | #403
this list is outdated now that 0.5 is out

Posted on 11-02-17 08:21 PM, in melonDS 0.5 Link | #404
false, you posted in the 0.5 todo list.

Posted on 11-20-17 06:42 PM, in How do you get wifi working? Link | #428
You need to have 2 instances of melonDS running, if it wasn't already the case.

Posted on 12-18-17 03:55 PM, in Banner Link | #456
I made this for the site's banner. It's pretty basic but it's better than nothing.


Posted on 01-26-18 10:32 AM, in (because every board needs one) The introductions thread Link | #514
I'd like to know that too actually. I use them on a daily basis but never understood how they work.

Posted on 02-03-18 11:29 AM, in There's nothing in zip file and i can't extract it Link | #523
try redownloading too

Posted on 03-03-18 02:55 PM, in Is MelonDS going to be available to Mac users? Link | #554
melonds is already available to mac users
Posted by Nadia
You can actually build melonDS for the Mac, it should work if you do this:

- Make sure you have the C/C++ build tools installed, you can do that by running clang in the terminal, it'll ask if you want to install them if you don't have them already
- Install homebrew
- Run brew install cmake gtk+3 sdl2 gettext
- Clone the melonDS repository: git clone
- cd to the melonDS directory, create a build directory in it and cd into it
- Run LDFLAGS=/usr/local/opt/gettext/lib CFLAGS=-I/usr/local/opt/gettext/include cmake .. -DCMAKE_BUILD_TYPE=Release
- Then make -j5

If it succeeds you should end up with a 'melonDS' binary in the build directory that should work. It'll be using the GTK+ toolkit so system integration is basically not a thing, but it should be functional and let you emulate your games :)

Posted on 05-07-18 06:51 PM, in The wifi thread Link | #588
it is not currently possible for melonds to connect with a real DS and it may never be

Posted on 05-16-18 07:43 PM, in melonDS 0.6 Link | #590
all I can say is look harder. I got them online myself and tbh dumping is not worth the hassle if you can just get it online.

Posted on 10-10-18 06:46 PM, in melonDS successfully compiled for Mac Link | #672
what's the use of this thread if there's no download or anything

Posted on 10-29-18 07:19 PM, in MelonDS Graphics Backend Link | #735
If what you want to do is to extract models from games you can do that with MKDSCM or SM64DSe iirc
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Main - Posts by poudink

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