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Main - Posts by Arisotura

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Arisotura
Posted on 09-22-20 04:55 PM, in Wireless Communications not detecting on same pc (rev. 2 of 09-22-20 04:55 PM) Link | #2391
you need to enable MAC randomization, in the wifi settings.

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Kuribo64

Arisotura
Posted on 09-29-20 02:15 PM, in Unbinding Buttons Link | #2462
pressing Backspace during mapping will delete all bindings for a given button/hotkey.

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Kuribo64

Arisotura
Posted on 09-30-20 08:38 PM, in Light additions to MelonDS which would be sweet Link | #2471
melonDS should ensure the window is large enough to fit both screens at 1x resolution. if it doesn't, that's a bug.

with larger screen sizes, resizing will be required. older melonDS had code to resize the window when rotating screens, which I could reimplement without too much trouble. thing is, we should ideally not do that if the window is big (like, maximized or nearly maximized size). dunno.

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Kuribo64

Arisotura
Posted on 09-30-20 08:48 PM, in Flipnote on Melonds? Link | #2474
see in emulation settings, you can supply a path to a SD card image. of course you'll need to make an image of the SD card you want to use.

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Kuribo64

Arisotura
Posted on 09-30-20 08:58 PM, in Flipnote on Melonds? Link | #2476
I use Win32DiskImager

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Kuribo64

Arisotura
Posted on 10-01-20 03:01 PM, in Original Xbox port and JIT Link | #2500
most of melonDS will run fine on a 32bit machine, although some parts that use 64bit integers might have worse performance. but as long as the Xbox is a little-endian machine, melonDS should work fine on it, atleast as far as the interpreter and software renderer go.

the JIT will be problematic indeed, you will need a 32bit x86 JIT.

the OpenGL renderer is built for modern OpenGL (3.2 or more recent), which I don't think the Xbox GPU supports. so if you want hardware acceleration, you'll need a new renderer tailored to the Xbox GPU. you can use the software renderer, but without a way to run it on a separate processor, it's going to slow things down. desktop melonDS has that 'threaded software renderer' setting but it's only worth using on multicore CPUs, which the Xbox doesn't have.

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Kuribo64

Arisotura
Posted on 10-04-20 11:11 AM, in Downloading MelonDS not working: the file becomes a notepad Link | #2537
you need 7zip

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Kuribo64

Arisotura
Posted on 10-12-20 11:06 AM, in Overclocking support Link | #2574
it runs as fast as possible on the host CPU. it still needs to respect timings, like how fast emulated code runs compared to other hardware events and all.

we already support dynamic ARM9 clock adjustment for DSi mode. it could as well be abused to force the ARM9 clock to any multiple of 33MHz.

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Kuribo64

Arisotura
Posted on 10-18-20 03:36 PM, in Is there a way to mirror the horizontal screen layout? Link | #2586
hold a mirror next to your screen


swapping screens around should be doable easily, just gotta think of a clever way to do it without overcomplicating the code too much.

regardless, we can add this to the wishlist for the next melonDS version.

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Kuribo64

Arisotura
Posted on 10-18-20 04:04 PM, in Pokémon Mystery Dungeon: Blue Rescue Team audio crackle/glitching during transitions/fades (RetroArc Link | #2588
if the issue is specific to the RA version, we can't help you -- the RA version is maintained by someone else and afaik that person doesn't come here.

have you tested teh standalone version?

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Kuribo64

Arisotura
Posted on 10-18-20 05:52 PM, in Pokémon Mystery Dungeon: Blue Rescue Team audio crackle/glitching during transitions/fades (RetroArc Link | #2595
relatedly, we should see if we can get the libretro port person to come here, would be convenient

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Kuribo64

(post in restricted forum)

Arisotura
Posted on 10-24-20 06:55 PM, in Framerate dropping while recording Link | #2617
moving this to a more fitting forum.

anyway, recorders might use more CPU than your computer can spare when running melonDS, resulting in a framerate drop.

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Kuribo64

Arisotura
Posted on 10-24-20 08:25 PM, in Framerate dropping while recording Link | #2620
Posted by Sorer
There is an issue if MelonDS is not focused then it will cause frame drops.

I'd be interested to know the specifics behind this if it's true, because it doesn't make much sense to me...

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Kuribo64

Arisotura
Posted on 10-26-20 01:40 AM, in Audio Not Working on Windows Link | #2625
that's weird.

try running it from a command line window and see what it spits out?

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Kuribo64

Arisotura
Posted on 10-26-20 01:58 AM, in Audio Not Working on Windows Link | #2627
nope, audio output in melonDS is fairly straightforward. if it's not working it must mean that the SDL audio output is failing to initialize for whatever reason.

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Kuribo64

Arisotura
Posted on 10-26-20 04:26 AM, in Audio Not Working on Windows Link | #2629
are you able to get the console log from melonDS? might tell us why audio fails to work.

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Kuribo64

Arisotura
Posted on 10-26-20 01:46 PM, in Audio Not Working on Windows Link | #2632
it has nothing to do with the BIOS/firmware (or if it did, it would surprise me). (also, you shouldn't link them here even indirectly, they're copyrighted material)

anyway, try doing as WaluigiWare64 said.

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Kuribo64

Arisotura
Posted on 10-26-20 04:33 PM, in camera transfer flowchart thing Link | #2634
welp.


* camera triggers IRQ25 when it's ready to send shit
* (much) later (~700000 cycles), transfer begins if enabled

* when there are enough pixels in the buffer (see DMA threshold), DMA is triggered
* DMA transfers one data block (size matching DMA threshold)
* rinse and repeat

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Kuribo64
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Main - Posts by Arisotura

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