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Main - Posts by Arisotura |
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Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 602/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 603/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
pressing Backspace during mapping will delete all bindings for a given button/hotkey. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 604/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
melonDS should ensure the window is large enough to fit both screens at 1x resolution. if it doesn't, that's a bug.
with larger screen sizes, resizing will be required. older melonDS had code to resize the window when rotating screens, which I could reimplement without too much trouble. thing is, we should ideally not do that if the window is big (like, maximized or nearly maximized size). dunno. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 605/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
see in emulation settings, you can supply a path to a SD card image. of course you'll need to make an image of the SD card you want to use. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 606/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 607/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
most of melonDS will run fine on a 32bit machine, although some parts that use 64bit integers might have worse performance. but as long as the Xbox is a little-endian machine, melonDS should work fine on it, atleast as far as the interpreter and software renderer go.
the JIT will be problematic indeed, you will need a 32bit x86 JIT. the OpenGL renderer is built for modern OpenGL (3.2 or more recent), which I don't think the Xbox GPU supports. so if you want hardware acceleration, you'll need a new renderer tailored to the Xbox GPU. you can use the software renderer, but without a way to run it on a separate processor, it's going to slow things down. desktop melonDS has that 'threaded software renderer' setting but it's only worth using on multicore CPUs, which the Xbox doesn't have. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 608/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 609/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
it runs as fast as possible on the host CPU. it still needs to respect timings, like how fast emulated code runs compared to other hardware events and all.
we already support dynamic ARM9 clock adjustment for DSi mode. it could as well be abused to force the ARM9 clock to any multiple of 33MHz. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 610/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
swapping screens around should be doable easily, just gotta think of a clever way to do it without overcomplicating the code too much. regardless, we can add this to the wishlist for the next melonDS version. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 611/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
if the issue is specific to the RA version, we can't help you -- the RA version is maintained by someone else and afaik that person doesn't come here.
have you tested teh standalone version? ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 612/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
relatedly, we should see if we can get the libretro port person to come here, would be convenient ____________________ Kuribo64 |
(post in restricted forum) |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 614/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
moving this to a more fitting forum.
anyway, recorders might use more CPU than your computer can spare when running melonDS, resulting in a framerate drop. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 615/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
Posted by Sorer I'd be interested to know the specifics behind this if it's true, because it doesn't make much sense to me... ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 616/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
that's weird.
try running it from a command line window and see what it spits out? ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 617/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
nope, audio output in melonDS is fairly straightforward. if it's not working it must mean that the SDL audio output is failing to initialize for whatever reason. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 618/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
are you able to get the console log from melonDS? might tell us why audio fails to work. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 619/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
it has nothing to do with the BIOS/firmware (or if it did, it would surprise me). (also, you shouldn't link them here even indirectly, they're copyrighted material)
anyway, try doing as WaluigiWare64 said. ____________________ Kuribo64 |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 620/876 EXP: 1311282 Next: 2907 Since: 03-28-17 From: France Last post: 5 hours ago Last view: 5 hours ago |
welp.
* camera triggers IRQ25 when it's ready to send shit * (much) later (~700000 cycles), transfer begins if enabled * when there are enough pixels in the buffer (see DMA threshold), DMA is triggered * DMA transfers one data block (size matching DMA threshold) * rinse and repeat ____________________ Kuribo64 |
Main - Posts by Arisotura |
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