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Main - Compatibility / Testing - The World Ends with You intro New reply


Ammako
Posted on 04-09-19 06:54 PM Link | #972
The game crashes at the same point every time during the intro. The same thing happened back in the days on older flashcarts when using SD cards that didn't have fast enough read speeds (and, more recently, with nds-bootstrap on DSi/3DS. Also caused by slow SD cards, most likely.)

[image]

It works on DeSmuME, so an option is to let the intro play through on there, save after the first battle, and resume on melonDS.

Arisotura
Posted on 04-09-19 07:05 PM Link | #973
can you test on the latest revision and tell me if it still crashes there? there was a fix related to cart timings, so I guess we never know

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Kuribo64

Ammako
Posted on 04-10-19 12:01 AM Link | #976
I don't actually have the setup for compiling melonDS anymore, and there were enough issues last time with getting Code Blocks properly set up that I'm not sure I want to go through setting that up again :x are there pre-built binaries available?

poudink
Posted on 04-11-19 05:16 PM Link | #990
if by latest revision arisotura means 0.7.4, then it's right there: http://melonds.kuribo64.net/downloads.php. if she means the latest commit, then you'll have to compile I think.

Arisotura
Posted on 04-15-19 06:55 AM Link | #1006
latest commit

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Kuribo64

nijicode
Posted on 06-27-20 04:56 PM Link | #1955
Has the issue been resolved? I've downloaded the most recent revision (0.8.3) but I've been having no luck getting it to work, still.

Generic aka RSDuck
Posted on 06-27-20 05:18 PM Link | #1956
latest revision means latest commit, not latest release.

I played it until the first battle starts and it didn't crash.

Though the game itself seems to be buggy, because it tries to DMA into an unmapped area (needs the printf to be removed to get anyway with the console open).

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Generic aka RSDuck
Posted on 07-22-20 11:11 AM Link | #2111
it seems not to be fixed after all, I just didn't play long enough

I had a bug report for the Switch port: https://gbatemp.net/threads/melonds-for-switch-continuation.570021/page-3#post-9139930 and was eable to reproduce it on latest master

tried arm9 timing hacks branch and it doesn't work there as well

____________________
Take me to your heart / never let me go!

Can't anybodyyyyyyy find meeeeee someone tooooo hate?

Generic aka RSDuck
Posted on 07-27-20 08:26 AM Link | #2121
as suggested by the OP, this is likely a cartridge timing bug. It works if the read times are decreased.

____________________
Take me to your heart / never let me go!

Can't anybodyyyyyyy find meeeeee someone tooooo hate?


Main - Compatibility / Testing - The World Ends with You intro New reply

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