Views: 6,699,225 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 03-28-24 06:58 PM
Guest:

0 users reading GPU: how it handles degenerate shit | 1 bot

Main - Development - GPU: how it handles degenerate shit Hide post layouts | New reply


Arisotura
Posted on 12-19-18 11:10 PM (rev. 4 of 12-20-18 12:35 AM) Link | #817
CULLING

ahahahhha


CLIPPING

still on it

W=0x80000000 causes bogus shit


VIEWPORT TRANSFORM

W is truncated to 24 bits.

W=0 is considered degenerate, such polygons aren't rendered (but still stored in vertex/poly RAM)

____________________
Kuribo64


Main - Development - GPU: how it handles degenerate shit Hide post layouts | New reply

Page rendered in 0.030 seconds. (2048KB of memory used)
MySQL - queries: 28, rows: 75/75, time: 0.020 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.