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naknow
Posted on 04-01-17 10:59 PM (rev. 9 of 05-08-17 12:54 AM) Link | #27
NOTE: This Thread was made when melonDS 0.1 first released. Most of the following games have not been tested on melonDS 0.2+

This is basically just a thread on all compatible games that have been tested by users on melonDS so far. This thread will be updated relatively often.

A few things to note:
  • This is not in alphabetical/numerical order.
  • Spelling may be incorrect, but that is from collectively gathering other results from other users.
  • There are no repeats in this list. I've checked; there's not one. There's no need, either, because from the repeats I've seen, they give the same report.
  • Unless I'm extremely bored, with nothing else to do, the spelling, grammatical, and other errors in this list will not be fixed.

Now that that's out of the way, without further ado, here's the whole list as of April 1st, 2017.

  • Sonic Rush - Playable. Didn't notice any problems except the framerate doesn't seem 100% stable. Part of that is the lack of vsync though. It's too early to really rate performance/smoothness without vsync I think. There needs to be a 'gap' setting between the 2 screens or they don't line up correctly.
  • Meteos - Playable.
  • Megaman ZX - Now works.
  • Metroid Prime Pinball - Playable.
  • DaGeDar - Playable.
  • Bleach - The Blade of Fate - Playable.
  • Megaman ZX Advent - Also playable.
  • Miami Nights - 3D works fine in this game.
  • Myst - Playable, though glitches can be seen when using the magnifying glass.
  • Orcs & Elves - Yes, you heard me right, it is playable.
  • Pokémon Conquest - Save data problem
  • Sonic & Sega All Stars Racing - Works fine, for the most part. No glitches seen in this game
  • Kirby Canvas Curse - Playable
  • Trace Memory - Playable.
  • Front Mission 1 - Playable. Shows 50 fps, most other games show near 60fps. Can't verify if performance is actually bad because the game doesn't really have fast scrolling.
  • Zelda Phantom Hourglass - Playable
  • Castlevania Dawn of Sorrow - Playable. Text corruption during intro. Runs very slow (30-40fps)
  • 101 in 1 - Explosive Megamix: Playable. All games seem to run fine.
  • Daniel X The Ultimate Power: Works well, but some of the character shadows are a bit messed up.
  • Indiana Jones and The Staff of Kings: Appears to work flawlessly.
  • Super Scribblenauts: Appears to work flawlessly.
  • Lego Harry Potter Years 1-4: None of the text on the main menu appears, and the in-game menu has various graphical issues. Otherwise, it appears to be playable.
  • Lego Harry Potter Years 5-7: Minor graphical issues, but works well otherwise.
  • Nanashi no Game ME: Playable. There's some missing graphics and without a flip ability, playing the walking parts sideways is a pain.
  • Super Scribblenauts: Doesn't work. WSOD.
  • Cooking Mama 3 - Playable.
  • Sid Meier's Civilization Revolution DS - Stuck in initializing backup memory.
  • Tony Hawk's Motion: Now this one is weird. It doesn't work too, but usually i get a WSOD if it doesn't work. I also usually get 60fps to 45fps on all games. However,
  • Tony Hawk's Motion is dead-on 35fps. It also dies on a black screen and shows a HUGE mess of unknown BIO and CPU stuff, among other things. Might be to do with no Motion Pack installed with it, but it's definitely not working either way.
  • Twilight Syndrome: Outside of a small few graphical glitches, this is playable.
  • Are You Smarter than a 5th Grader (US) - Too Slow, Unplayable.
  • Bejeweled 3 (US) - White Screen
  • Cars (US) - Black screen.
  • Cars 2 - Save data problem
  • Ninjatown - Playable
  • Pac-Man World 3 - Imperfect. There are issues with terrain and view distance.
  • Jump! Ultimate Stars (JP) - The FMV opening definitely slowed down the emulation, In-Game, it's playable.
  • Elite Beat Agents (US) - Menus are smooth, but gameplay slow. Without any sound, this game is imperfect.
  • Taiko no Tatsujin DS - Touch de Dokodon! (JP) - Menus Slow, In-Game runs okay-ish. Same status as Elite Beat Agents.
  • Civilization Revolution DS - Stuck in initializing backup memory
  • Beat City: Playable. Graphics are better than DeSmuMe. A black, diagonal line shows up between scene transitions.
  • Commando - Steel Disaster - Playable.
  • Big Brain Academy: Works well, but the menu and timer countdown seem to be a bit slow.
  • Custom Robo Arena: Works well, but the startup is definently slower.
  • Daniel X The Ultimate Power: White screen.
  • Indiana Jones and The Staff of Kings: Says "The data could not be written. Turn power OFF and remove and reinsert the DS Card." at strartup.
  • Advance Wars Dual Strike - Playable. Poor framerate during overhead map sections. Battle sections have good framerate.
  • Metroid Prime Hunters - Playable.
  • Yoshi's Island DS - Playable
  • Castlevania Portrait of Ruin - Playable. Framerate seems very dependent on background content (simple backgrounds = 60fps)
  • Diddy Kong Racing - Playable
  • Hotel Dusk Room 215: Playable. Obviously needs screen rotation to play comfortably. Weird green flashing during intro.
  • Lunar Knights - Playable. Overhead map doesn't look correct, is lacking background. Dialogs in town lack character sprites. Actual isometric gameplay looks and runs ok though.
  • Kirby Super Star Ultra (US): Playable. The framerate is very low (average around 10 frames per second) during the startup, (where the game checks for save data), but other than that, the game runs relatively fine.
  • PANG - Magical Michael (EU) - Playable.
  • Super Mario 64 DS (US): Playable. There are a few graphical issues (i.e. shadows, textboxes, etc.), but other than that, the game runs at around 45 fps.
  • Clubhouse Games (US) - Playable, but slow. (15fps menus, 20fps ingame)
  • Contact (EU) - Somewhat playable. It's slow, but looks like it can be playable (15fps all round)
  • SNK vs. Capcom - Card Fighters DS - Playable.
  • C.O.P. The Recruit - Black screen in-game. the mini map moves around though
  • NAMCO Museum DS - Playable.
  • Guilty Gear Dust Strikers (US) - Playable. (40fps menus, 30fps ingame)
  • Space Invaders Revolution (US) - Playable on both versions. (30fps menus, 30fps Classic ver., 38fps New Age ver.)
  • Tetris DS: The game seems to run flawlessly. Almost a constant 60fps, and I haven't seen any graphical errors whatsoever.
  • Picross 3D: Playable. At first, the game seems to run flawlessly, until you get into the actual game. There are models that should normally be white, or another colour, however, they appear transparent in melonDS. It runs almost at a constant 60fps like Tetris DS, so, thumbs up for that. However, anti-aliasing, and sprites do not work either.
  • Soul Bubbles: Unplayable. The game does not display any sort of 3D model, texture, or sprite. If you click where the bottom screen should be displayed, the game's framerate drops from a near constant 60fps, to around 30fps.
  • Phoenix Wright: Ace Attorney: Flawless. I see no points of failure. The game runs at an almost solid 60fps, all the time. No graphical errors, nothing. Even the intro to Case 5 has no flaws, and I'm certain it uses 3d models.
  • Phoenix Wright: Ace Attorney: Justice for All: Flawless. All the same as PW:AA, this game has no graphical errors, and stays at a near 60fps all the time.
  • Phoenix Wright: Ace Attorney: Trials & Tribulations: Once again, flawless. Like the previous two games, there are no graphical errors, and is at a near 60fps all the time.
  • Apollo Justice: Ace Attorney: Yet again, flawless. Everything is the exact same in terms of compatibility, as the previous three games.
  • Ace Attorney Investigations: Miles Edgeworth: ANOTHER flawless. Nothing wrong. Almost solid 60fps at all times, no graphical errors, nothin'.
  • Johnny Bravo in The Hukka-Mega-Mighty-Ultra-Extreme Date-O-Rama! - Playable.
  • Chessmaster The Art of Learning: Seems to work flawlessly.
  • Lego Batman The Videogame: Playable. The menu runs at about 20 FPS, and the game runs at about 30 FPS. There are numerous graphical issues.
  • Lego Harry Potter Years 1-4: WSOD.
  • Lego Harry Potter Years 5-7: WSOD.
  • Lego Star Wars The Complete Saga: Playable. The menu runs at about 20 FPS, and the game runs at about 30 FPS. There are numerous graphical issues.
  • Ketsui - Death Label (JP): Data could not be written.
  • N+ - Playable, even though it's slow.
  • Superman Returns - In-game, slow, but it works. Horrible draw distance btw.
  • Style Savvy - Stuck on Nintendo logo.
  • Syberia - Black Screen.
  • TouhouDS - libfat failure. Emulator doesn't support DLDI.
  • Ultimate Mortal Kombat - In-game with lag all around for both modes.
  • Zoo Keeper - Perfect emulation all around.

Anonymous
Posted on 04-02-17 08:46 PM Link | #30
Posted by naknow
  • Picross 3D: Near Perfect. At first, the game seems to run flawlessly, until you get into the actual game. There are models that should normally be white, or another color, however, they appear transparent in melonDS. It runs almost at a constant 60fps like Tetris DS, so, thumbs up for that.


  • >Near perfect

    In what bizarre world does near perfect look like this?
    [image][image][image]
    The dog on the title screen is colored all wrong and missing its textures. In game, many blocks are transparent for some reason, the wireframe is rendering incorrectly, and there's no edge marking.

    The last pic might look fine to someone that's never played the game on real hardware, but it's missing antialiasing.

    Obviously, the edge marking and AA aren't implemented. But you can't call it 'near perfect' when they're not there.

    naknow
    Posted on 04-02-17 11:02 PM Link | #31
    That bizarre world you're wanting to know more of would be the world of Android DS emulators.

    Arisotura
    Posted on 04-03-17 08:51 AM Link | #32
    The world of Android doesn't aim at properly emulating the DS, or properly doing anything for that matter. It only aims at extracting money from users.

    Regardless, it's better to have accurate compatibility/playtesting information. Screenshots are ideal, but having them in one big post is going to be a pain. We should set up a real compatibility list thing.

    ____________________
    Kuribo64

    naknow
    Posted on 04-03-17 10:51 PM (rev. 3 of 04-03-17 11:00 PM) Link | #36
    Maybe using screenshots of both melonDS and real hardware would be a good idea. It would be easier to show what was wrong. Kinda like this:


    [image][image]

    [image]
    Anyway, a better version of this thread would be better. More information would also be helpful.

    Arisotura
    Posted on 04-03-17 10:52 PM (rev. 2 of 04-03-17 10:52 PM) Link | #37
    yeah, that's a good idea, don't swap melonDS and real hardware tho :P


    (also, no need to put the images in spoilers)

    ____________________
    Kuribo64

    naknow
    Posted on 04-03-17 10:58 PM Link | #38
    Whoooooooooops.

    But yeah. I used spoilers to show which was which (even though I messed it up lmao).

    Arisotura
    Posted on 04-03-17 11:41 PM Link | #39
    I guess the glitches are because melonDS doesn't support decal texture blending. and shit like edge marking and antialiasing.

    ____________________
    Kuribo64

    Asiv
    Posted on 04-05-17 03:07 AM (rev. 3 of 04-05-17 03:29 AM) Link | #44
    Infinite Space (US) - fps in the 10s ingame, 30-60 non-ingame stuff.
    [image]
    Ketsui - Death Label (JP) - Stuck in one screen with japanese text. may be DRM.
    [image]

    P.S. a dedicated screenshot button may help, snipping tool is a pain.
    -

    Arisotura
    Posted on 04-05-17 07:18 AM Link | #45
    you can take a screenshot of the active window only, by pressing Alt+PrintScreen ;)

    ____________________
    Kuribo64

    Anonymous
    Posted on 04-05-17 06:42 PM Link | #47
    Posted by Asiv
    Ketsui - Death Label (JP) - Stuck in one screen with japanese text. may be DRM.

    It says the data could not be written.

    naknow
    Posted on 04-05-17 11:13 PM Link | #48
    To be honest, after what Arisotura said, I really think updating this thread will be useless.

    That said, I'll do it anyway, because why not.

    jeremynsl
    Posted on 04-06-17 12:29 AM Link | #49
    Having a compatibility list on the forum is a good idea, but I think we should start a compatibility wiki instead. I'm not too sure how to start that though - anyone have experience starting a wiki?

    naknow
    Posted on 04-06-17 05:19 AM Link | #51
    Posted by jeremynsl
    Anyone have experience starting a wiki?


    Not me.

    I'm sure our lord and savior Arisotura does.

    Asiv
    Posted on 04-07-17 11:35 AM (rev. 2 of 04-07-17 11:36 AM) Link | #61
    Would prefer something like a Google Sheet, but we all have different rigs of varying performance.
    anyway, here are even more tests on a weak machine.

    N+ - Playable, even though it's slow.
    Superman Returns - In-game, slow, but it works. Horrible draw distance btw.
    Style Savvy - Stuck on Nintendo logo.
    Syberia - Black Screen.
    TouhouDS - libfat failure. Emulator doesn't support DLDI.
    Ultimate Mortal Kombat - In-game with lag all around for both modes.
    Zoo Keeper - Perfect emulation all around.

    album : http://imgur.com/a/44BZ6
    -

    Arisotura
    Posted on 04-07-17 11:39 AM Link | #62
    I guess compatibility reports should just not mention emulation speeds. Unless there's an emulation issue causing bad speeds, ie. game runs super slow but emulator says 60FPS.

    ____________________
    Kuribo64

    Kriven
    Posted on 04-07-17 07:45 PM Link | #74
    It's been a while since I've worked on a wiki page, but would something like this be useful?

    http://melonds.wikia.com/wiki/Page_Style_Reference:_Games

    jeremynsl
    Posted on 04-08-17 04:25 AM Link | #75
    Just IMO but rather than fit everything into a single chart as that wiki page shows, I think something like Dolphin's wiki where every game has it's own page is a better (and more future-proof) approach. PCSX2 uses this too.

    https://wiki.dolphin-emu.org/index.php?title=Nintendo_GameCube

    naknow
    Posted on 04-08-17 05:01 AM Link | #76
    Yeah, something like that would be good. One where it's easy to tell on which games need to be optimized, and which do not.

    Kriven
    Posted on 04-08-17 06:07 AM Link | #78
    Each game would get its own page, not every game shoved into the chart. The chart on my wiki is specifically for different instances from different users with software/hardware specs for other users to compare with, as well as for which version the instance was tested with.
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