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0 users reading melonDS 0.5 | 1 bot

Main - Releases - melonDS 0.5 New reply

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Posted on 10-04-17 10:03 PM Link | #371
melonDS 0.5 is out!

This release finally brings a UI that doesn't suck. Oh and antialiasing.

There hasn't been a lot of changes due to real life issues (and being oh so efficient with UI coding).

The full changelog is below.

• new UI, more stable, less windows all over the place
• wxWidgets ditched, lost some weight
• 2D: allow reading BLDALPHA
• GPU: fix potential issues with VCount write
• implement 8bit accesses to some registers
• 2D: mosaic (not quite right for rotscaled sprites)
• 3D: fix culling
• allow 128KB firmwares from DSi/3DS
• 3D: more accurate fog
• 3D: more accurate polygon edges (but not perfect)
• 3D: antialiasing
• 3D: misc optimizations

pile of copypasta

[image] [image]

How to use

melonDS requires BIOS/firmware dumps from a DS. You can dump them with the following dumper.

The files must be placed in the same directory as the melonDS executable, as follows:

* bios7.bin -- ARM7 BIOS, 16KB
* bios9.bin -- ARM9 BIOS, 4KB
* firmware.bin -- firmware, 128KB, 256KB or 512KB

Note: the DS-mode firmware in the 3DS isn't bootable. It only contains the bare minimum required to run DS games. Be sure to enable direct game boot when using a firmware dump from a 3DS.


Emulation: settings related to emulation. For now it lets you enable direct game boot (directly runs the game instead of going through the firmware) and the threaded 3D renderer.

There's also a wifi-related setting (which only ended up there because I'm lazy and I need to redo the UI). You should try toggling it if you have trouble getting multiplayer working.

Input: allows you to configure keyboard and joystick input. You can change a mapping by clicking the corresponding entry, then pressing a keyboard key or joystick button. For now, joystick input uses the first joystick available if multiple joysticks are plugged.

If your game fails to save

Check the size of the savefile. melonDS can, in some circumstances, misdetect the save memory type.

Save memory type detection is done only when no existing savefile is present.

If you provide an existing savefile with the correct size, melonDS will use the correct save memory type and saving should work properly.


* Windows 64-bit
* Linux 64-bit

If you feel generous

melonDS Patreon

Have fun! :D

Posted on 10-06-17 02:07 PM Link | #376
Hi. Thank you so mich for this nice piece Software. I watching it since beginning. Much more games working at 0.5. But i cant See fps counter. Habe you a shortcut? The graphics are very nice but the sound is bader than version 0.4.

I am very interesting in your work. What is the next step, the road map for Version 0.6.?

Thank you. Greetings from germany

Posted on 10-06-17 02:37 PM Link | #377
I realized after releasing it that I forgot to add the FPS counter back.

Will be fixed for 0.6.

I want to work on wifi, or fancy addon devices.

Posted on 10-06-17 02:55 PM Link | #378
OK cool. I cant wait :)
Wifi is a excitimg thing..... And the sound? :) vor is that a Problem from my PC? I5 6200u nvidia 940

Posted on 10-06-17 02:57 PM Link | #379
Local wifi already works but it can use improvement. Online isn't done yet.

Sound is also a todo.

Posted on 10-07-17 11:59 AM Link | #381
The new release doesn't seem to work for me, I just get white screens. I have all of the bios files in the same directory as melonDS and have tried running multiple games if that can help.

Posted on 10-07-17 02:23 PM Link | #382
I got a report that it fails to load a ROM if the path contains special characters, so check for that.

Posted on 10-07-17 02:32 PM Link | #383
Is "é" a special character?

Posted on 10-07-17 02:35 PM Link | #384

Posted on 10-07-17 09:38 PM Link | #386
Turns out that'll require me to change my username. Oh well, I guess I'll just wait for the next release.

Posted on 10-07-17 09:47 PM Link | #387
Or create a folder in C:\ for example and put your ROMs there :P

Posted on 10-08-17 08:41 AM Link | #388
Thanks! It worked :D

Posted on 10-10-17 10:36 PM Link | #392
It's been fixed, the fix will be included in 0.6.

Posted on 10-12-17 08:47 PM Link | #393
Would it be possible to add in the feature of speeding up / slowing down the emulation to various speeds? It would make getting through tedious parts of some games much easier. Thanks!

Posted on 10-12-17 08:50 PM Link | #394
could be, but max emulation speed will be capped by your system's power

Posted on 10-12-17 09:13 PM Link | #395
Good point. But even if I could just have some control over the speed, it would really help me out in quite a few circumstances. I'm not sure how difficult it would be to implement something like this though.

Posted on 10-12-17 09:14 PM (rev. 2 of 10-12-17 09:15 PM) Link | #396
0.4 had a secret feature where pressing TAB toggled the framerate limiter.

I could readd it, but it'd be best with a proper hotkey system.

Posted on 10-28-17 02:58 AM Link | #400
Would that be difficult to implement?

Posted on 10-28-17 08:16 AM Link | #401
the hotkey system could be an extension of the regular input system.

Posted on 10-29-17 01:56 PM Link | #402
Wow. I haven't been on this forum since 0.2 was released.

I've downloaded 0.5, and I have to say, you've made some amazing improvement since 0.2.

Nearly every game I've played works flawlessly.

Can't wait to see what'll come for the next release.
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Main - Releases - melonDS 0.5 New reply

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