Views: 6,703,010 | Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search | 03-29-24 11:24 AM |
Guest: |
0 users reading Android port | 1 bot |
Main - Development - Android port | Hide post layouts | New reply |
Generic aka RSDuck |
| ||
Big fire melon Administrator Level: 44 Posts: 48/589 EXP: 577091 Next: 34194 Since: 10-12-19 Last post: 48 days ago Last view: 9 hours ago |
Posted by Arisotura I doubt it would be so much better as the renderer quite dependant on advanced OpenGL features like gl_FragDepth. Sacrificing even more accuracy would make the renderer even less robust, which makes it imho less viable as "default" option. Also if we take the current GL renderer as a reference, at 1x the threaded sw rasteriser usually beats it. ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
Arisotura |
| ||
Big fire melon magical melon girl Level: 55 Posts: 520/876 EXP: 1311407 Next: 2782 Since: 03-28-17 From: France Last post: 16 hours ago Last view: 2 hours ago |
extherian |
| ||
Member Normal user Level: 8 Posts: 11/12 EXP: 2036 Next: 151 Since: 09-02-17 Last post: 1110 days ago Last view: 1394 days ago |
You don't think OpenGL ES 3.2 is good enough for melonDS? It's pretty fast on Snapdragon devices, it's just Mali that it really runs like crap on. |
Arisotura |
| ||
Big fire melon magical melon girl Level: 55 Posts: 530/876 EXP: 1311407 Next: 2782 Since: 03-28-17 From: France Last post: 16 hours ago Last view: 2 hours ago |
Wifall |
| ||
Member Normal user Level: 28 Posts: 80/204 EXP: 129726 Next: 1612 Since: 10-25-18 Last post: 164 days ago Last view: 160 days ago |
Apparently this build has been updated recently and it improved its speed by a good amount already, dunno why this thread got abandoned. |
Sorer |
| ||
Member Normal user Level: 23 Posts: 104/116 EXP: 59788 Next: 7935 Since: 12-21-17 Last post: 800 days ago Last view: 713 days ago |
The unofficial Android port leaves out libslirp again like the Retroarch port (as far as i can see) even though its based on the latest melonDS codebase.
Seems like the only way to get WFC working for now is just using the official melonDS for now. |
hmm |
| ||
FIRE Level: 13 Posts: 20/43 EXP: 9881 Next: 386 Since: 11-17-20 Last post: 823 days ago Last view: 784 days ago |
Melon DS android now supports local wireless but I don't know how to use it
https://github.com/rafaelvcaetano/melonDS-android/releases/tag/beta-1.1.1 https://github.com/rafaelvcaetano/melonDS-android/releases/tag/beta-1.1.0 these are the links to versions containing multiplayer I also found this:https://github.com/rafaelvcaetano/melonDS-android/discussions/66 and this:https://github.com/rafaelvcaetano/melonDS-android/wiki/Local-multiplayer |
Mew3 |
| ||
Member Normal user Level: 9 Posts: 15/20 EXP: 3057 Next: 105 Since: 01-15-21 Last post: 1045 days ago Last view: 915 days ago |
Posted by Sorer Wait, android supports wfc? |
hmm |
| ||
FIRE Level: 13 Posts: 22/43 EXP: 9881 Next: 386 Since: 11-17-20 Last post: 823 days ago Last view: 784 days ago |
Android port does not support WFC but supports local wireless |
Mew3 |
| ||
Member Normal user Level: 9 Posts: 16/20 EXP: 3057 Next: 105 Since: 01-15-21 Last post: 1045 days ago Last view: 915 days ago |
Posted by hmm Local by two emulator on same device or two different devices but same wifi. |
hmm |
| ||
FIRE Level: 13 Posts: 23/43 EXP: 9881 Next: 386 Since: 11-17-20 Last post: 823 days ago Last view: 784 days ago |
It works by both |
djrm |
| ||
Newcomer Normal user Level: 6 Posts: 8/8 EXP: 832 Next: 75 Since: 07-16-20 Last post: 904 days ago Last view: 900 days ago |
Great work so far on the Android Port! Thanks @MAGNUM_PT.
I can't wait to see the WIP OpenGL/Vulkan renderer in the future. |
novamh |
| ||
Newcomer Normal user Level: 4 Posts: 2/4 EXP: 233 Next: 46 Since: 11-27-21 Last post: 852 days ago Last view: 850 days ago |
Hi, anyone here using this on a Redmi Note 6 Pro or similar device?
Trying to play Final Fantasy Tactics Advance A2 Grimoire of the Rift but getting about 40 fps and wondering what I can do. Are there settings outside the default menu I can try fiddling with to get better speed? In a .cfg file or some such? Any recommendations at all in general? I am drawing a blank after fiddling with what's there in the menu. edit: tf are points for lol. That took me by mild surprise. |
MAGNUM_PT |
| ||
Member Normal user Level: 7 Posts: 6/10 EXP: 1399 Next: 49 Since: 11-19-18 Last post: 589 days ago Last view: 7 days ago |
Posted by novamh Unfortunately, there's not much that can be done. There are no additional options that can be adjusted besides the ones provided in the Settings menu and the default values should provide the best performance. The only thing I can imagine that might improve performance is fiddling with the sound settings (increase latency or disable sound), but even then the gains would only be marginal (if there's any at all). |
Main - Development - Android port | Hide post layouts | New reply |
Page rendered in 0.030 seconds. (2048KB of memory used) MySQL - queries: 29, rows: 104/104, time: 0.017 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |