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fintogive
Posted on 09-05-20 06:30 AM Link | #2275
first of all the code engine has been tested and works perfectly even with the more complex codes ive made (that alot of flash cards have trouble running) however i noticed codes that are any larger than 64 lines grey out the ok/save icon for imputing the code. there are many codes out there that go way over that limit for pokemon, mkds, and several other titles out there.
Is there a reason for this limitation? can it be made unlimited in the future? Many codes are not usable because of this.

Also just wondering if there any plans for making debugging tools for creating AR codes from scratch?


On a side note i noticed texture mapping is slightly off in open GL mode (for mkds not sure a about the rest) i guessing this is due to the tris and quads conversion.

Anyways other than that im very impressed by this release so far! desmume is almost obsolete :P
Keep up the good work!



Arisotura
Posted on 09-05-20 07:08 AM Link | #2276
yeah, the engine is limited to 64 lines per AR code. making it unlimited would require using some form of dynamic array.

I had no idea there would be AR codes bigger than 64 lines, tho. now I have to think of a fix for this. heheh

____________________
Kuribo64

fintogive
Posted on 09-06-20 01:15 AM Link | #2277
Posted by Arisotura
yeah, the engine is limited to 64 lines per AR code. making it unlimited would require using some form of dynamic array.

I had no idea there would be AR codes bigger than 64 lines, tho. now I have to think of a fix for this. heheh


there are more than you think actually lol. i have a friend who modded sonic collections to basically import a different game completely in AR code form which was optimized at 262,145 lines of code. obviously this was very experimental but if some time in the future the limit was at lease 1024 that would be adequate for all long AR codes that i know of. desmume has a 860 limit.

Anyways thanks!


Main - Development - Size limit for AR codes? Hide post layouts | New reply

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