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0 users reading Fit together JIT and lib slirp feature in one build | 1 bot |
Main - General - Fit together JIT and lib slirp feature in one build | Hide post layouts | Thread closed |
zakilj3 |
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Newcomer Normal user Level: 3 Posts: 1/2 EXP: 103 Next: 25 Since: 08-01-20 Last post: 1335 days ago Last view: 1301 days ago |
I know that both might get together alongside dsi mode in a version 0.9 update but I d like to try out playing online without having to go on direct mode but without the JIT, the game run slowly so if someone has a build with both JIT and lib slirp Ind like to test it out pls/thanks. |
Rayyan |
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Big melon Administrator Level: 29 Posts: 36/237 EXP: 135197 Next: 12688 Since: 06-25-20 From: UK Last post: 289 days ago Last view: 14 hours ago |
Slirp was recently merged into master. ____________________
How to write an emulator
1. throw code to be emulated somewhere 2. make memory system that allows accessing that code 3. emulate CPU 4. have fun implementing all the other hardware -- Arisotura, Tuesday 5th January 2021, 22:00:17 |
zakilj3 |
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Newcomer Normal user Level: 3 Posts: 2/2 EXP: 103 Next: 25 Since: 08-01-20 Last post: 1335 days ago Last view: 1301 days ago |
I see, Im kind of new about github so I don't know what I do once I use the MSYS2 to download the melonds source code(I m on windows 10), I m pretty much used to other emulator that bring already done development build (in exe format) so I wouldn't mind if anyone can explain(or bring me a video link) to know how I compile after I did all the step with MSYS2
Edit:finally I found where the build in exe format are so nvm |
Main - General - Fit together JIT and lib slirp feature in one build | Hide post layouts | Thread closed |
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