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Main - General - Fit together JIT and lib slirp feature in one build Hide post layouts | Thread closed


zakilj3
Posted on 08-01-20 04:26 PM Link | #2151
I know that both might get together alongside dsi mode in a version 0.9 update but I d like to try out playing online without having to go on direct mode but without the JIT, the game run slowly so if someone has a build with both JIT and lib slirp Ind like to test it out pls/thanks.

Rayyan
Posted on 08-01-20 06:32 PM Link | #2153

Slirp was recently merged into master.

____________________

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17

zakilj3
Posted on 08-01-20 08:37 PM (rev. 3 of 08-01-20 10:44 PM) Link | #2155
I see, Im kind of new about github so I don't know what I do once I use the MSYS2 to download the melonds source code(I m on windows 10), I m pretty much used to other emulator that bring already done development build (in exe format) so I wouldn't mind if anyone can explain(or bring me a video link) to know how I compile after I did all the step with MSYS2

Edit:finally I found where the build in exe format are so nvm


Main - General - Fit together JIT and lib slirp feature in one build Hide post layouts | Thread closed

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