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Main - Development - melonDS for iOS and MAC OS (X) New reply


Mario&LuigiEtCo.
Posted on 06-26-20 02:57 PM (rev. 2 of 06-28-20 06:30 AM) Link | #1933
There's iPhone, iPad and MacBook (Air) users who don't have money to buy an Android phone, Windows or Linux, and they want to play Nintendo DS games on their iPhone, iPad and MacBook, so I said to myself : "What if there's melonDS on iOS and MAC OS (X)". What do you think about this idea?

Arisotura
Posted on 06-26-20 03:02 PM Link | #1936
maybe, if someone has the hardware and software required to pull this off. I'm not buying any sort of iPhone.

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Kuribo64

Generic aka RSDuck
Posted on 06-26-20 03:04 PM Link | #1937
first convince apple to be less restrictive about everything. We don't even have a mac port. Also objective c *shiver*

though there's someone who does this stuff https://github.com/rileytestut/MelonDSDeltaCore

apparently it doesn't run too bad on modern apple stuff (even without the JIT or other optimisations like that), so idk I only have an old iPhone and no mac

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Arisotura
Posted on 06-26-20 03:05 PM Link | #1939
>Objective-C

no bonus for having to use some hipster language instead of something competent like C++

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Kuribo64

Generic aka RSDuck
Posted on 06-26-20 03:06 PM Link | #1940
Objective C is the absolute opposite to a hipster language. It's almost as old as C++, but somehow managed to be worse?

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Arisotura
Posted on 06-26-20 03:08 PM Link | #1941
yeah but isn't it Apple-specific shito?

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Kuribo64

WaluigiWare64
Posted on 06-26-20 03:08 PM Link | #1942

https://emulation.gametechwiki.com/index.php/Nintendo_DS_emulators
There are already some DS emulators for iOS.

____________________
blah!

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17


Generic aka RSDuck
Posted on 06-26-20 03:10 PM Link | #1944
> yeah but isn't it Apple-specific shito?

it's implemented by both gcc and clang. So if you really wanted you could use it outside of apple stuff as well

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Arisotura
Posted on 06-26-20 03:17 PM Link | #1946
o

I stand corrected

still, welp. melonDS is written in sorta-C++ and that ain't gonna change now.

____________________
Kuribo64

WaluigiWare64
Posted on 06-30-20 08:08 AM Link | #1975

Also there's a version of Wine for macOS. Couldn't you run it like that?

____________________
blah!

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17


poudink
Posted on 07-02-20 02:46 PM Link | #1988
I think Wine would probably work but it's certainly less ideal than a native port.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Ndymario
Posted on 08-01-20 01:03 PM Link | #2152
Wine doesn't work on macOS Catalina, so nope

WaluigiWare64
Posted on 08-01-20 02:46 PM (rev. 2 of 08-01-20 02:49 PM) Link | #2154

Could you not build melonDS on macOS as it's a Unix based OS?
You could install packages with brew.

____________________
blah!

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17


WaluigiWare64
Posted on 12-16-20 04:43 PM Link | #2946

For anyone who has ended up here, melonDS does now support macOS and a beta has been released here.

____________________
blah!

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17


Mario&LuigiEtCo.
Posted on 12-17-20 01:01 PM Link | #2951
WOW, MY IDEA GETS RELEASED!!! CONGRATS TO THE TEAM!!!

DrinkCiderFromALemon
Posted on 12-22-20 01:54 PM Link | #2995
stupid thought, I don't understand why you'd want to service at all for the few people using MacOS/iOS given how anti-consumer Apple are, but you do you.

boycotting Apple as much as possible instead of encouraging people to stay on those underpowered shitboxes is a good thing - maybe just state support for those types of things won't be done by anyone officially, kinda like what Nestopia UE did

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melons aren't leather seats, or CD players, but they're DS emulators - apparently

poudink
Posted on 12-22-20 05:50 PM (rev. 2 of 12-24-20 03:50 PM) Link | #2996
Nintendo's just as anti-consumer and yet here we are emulating their systems.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Generic aka RSDuck
Posted on 12-22-20 05:54 PM Link | #2998
well Nintendo still makes good games, the same can't be said for Apple

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

DrinkCiderFromALemon
Posted on 12-23-20 02:58 AM Link | #3003
Posted by poudink
Nintendo's just as anti-consumer and yet here we are emulation their systems.

Fair point there lol.

@RSDuck, not really in the past six or seven years aside from a few specific games which are rather niche anyways. I think only Splatoon really stands out to be honest.

____________________
melons aren't leather seats, or CD players, but they're DS emulators - apparently


Main - Development - melonDS for iOS and MAC OS (X) New reply

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