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Main - General - Has anyone gotten AR codes to work through your own efforts? Hide post layouts | New reply


Tuition_Free
Posted on 07-02-20 12:30 AM Link | #1980
I'm attempting to inject .dll with cheat engine I'm sure I'm doing things wrong anyone had any luck?
I've tried patching rom but patchers keep crashing.
I made an elaborate ifttt system using melonDS , jitbit macros plus, to keep a bot online 247 in metroid prime hunters, I have it on a prerecorded strafe adding aimbot to this would be sweet and everyone in the community is requesting this feature.

Rayyan
Posted on 07-02-20 08:41 AM Link | #1982

melonDS is going to include cheat support.
https://melonds.kuribo64.net/comments.php?id=111

____________________

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17

Tuition_Free
Posted on 07-02-20 04:07 PM Link | #1984
I'm not convinced it's coming anytime soon, a lot of back end arranging, This started out as a gokart, turning into a Lamborghini, but still on the go kart frame.

So again, Has anyone done it own their own effort?

If there a cfw method for melon?
I know it sounds like an oxymoron but could be useful.


poudink
Posted on 07-02-20 06:52 PM Link | #1990
Whatever you're doing or trying to do sounds overly complicated compared to simply editing the source code.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

Tuition_Free
Posted on 07-02-20 08:55 PM (rev. 2 of 07-02-20 08:57 PM) Link | #1994
It's pretty simple tbh, I'm just using macros on a profile to keep it online and provide games during dead times.
I want to inject a simple action replay code. (Aimbot 3.9.3)
I've tried the following.
Using dsatm to patch rom with ar code. (Patcher crashes)
Injecting ar code via cheat engine ( I cant figure out how to compile original ar code into .dll format to inject)
I've even tried loading r4.nds/actionreplay .nds , there no sd location r4 firmware, there no way to mount Metroid rom to action replay ds rom.

I'm a jack of trades work around guy on this stuff , master of none so idk how to edit the source code.

Rayyan
Posted on 07-03-20 01:54 PM Link | #2000

Posted by Tuition_Free
I'm not convinced it's coming anytime soon, a lot of back end arranging, This started out as a gokart, turning into a Lamborghini, but still on the go kart frame.
*snip*

You never know, it might come in 0.9 ;)

____________________

How to write an emulator
1. throw code to be emulated somewhere
2. make memory system that allows accessing that code
3. emulate CPU
4. have fun implementing all the other hardware
-- Arisotura, Tuesday 5th January 2021, 22:00:17

Arisotura
Posted on 07-03-20 02:19 PM Link | #2001
I'm amazed at the sheer complexity of the 'workarounds' proposed here ('injecting DLL'...?????), as if melonDS was a closed-source black-box thing. reminds me of the NO$GBA/NO$ZOOMER situation, in a way.

also, it IS coming in 0.9. I coded the AR engine already. we just need to make the interface for it.

____________________
Kuribo64

Sorer
Posted on 07-03-20 06:20 PM Link | #2002
Well you still could use a tool called DSATM until cheats will be in melonDS officially.

Tuition_Free
Posted on 07-04-20 07:38 PM Link | #2008
Dsatm keeps crashing , implementing it into the rom is ideal that way I dont have to make another macros activator,
Aimbot is a really long code and I think it may be freezing dsatm
Messing with it all today.

Garhoogin
Posted on 07-05-20 03:43 PM Link | #2020
If I recall, I had an issue where Desmume would not run a line starting with 00000000. Is this something that'll show up in Melon?
Oh, a signature. What to put in a signature.

Arisotura
Posted on 08-19-20 08:44 PM Link | #2239
00000000 is described by GBAtek as 'manual hook code'; are there any AR codes that use it, so I can test them?

(currently melonDS would interpret it as a 32bit write to NULL. heh)

____________________
Kuribo64

Garhoogin
Posted on 08-23-20 06:04 AM Link | #2244
well I wouldn't write to 00000000 just to do it, I'd probably have the offset set to something first. I recall testing it on my AR, and it worked like I expected it, but under Desmume it seemed to ignore it entirely for some reason.
Oh, a signature. What to put in a signature.

Arisotura
Posted on 08-23-20 11:38 AM Link | #2245
nah, a 0XXXXXXX line is a 32-bit write to address XXXXXXX. all-zero codes are something different.

____________________
Kuribo64

PeeJay Bonobo
Posted on 08-23-20 12:27 PM Link | #2246
Posted by Sorer
Well you still could use a tool called DSATM until cheats will be in melonDS officially.


DSATM has worked for me. Also, I'm using a melonDS build straight from the Master branch builds that has working (AFAICT) Action Replay code support.

Garhoogin
Posted on 08-23-20 05:37 PM Link | #2247
Alright, I must be dumb or something, the problem I had seemed to be in an older version of Desmume. It doesn't seem to happen in newer versions.
Oh, a signature. What to put in a signature.


Main - General - Has anyone gotten AR codes to work through your own efforts? Hide post layouts | New reply

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