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Alastor
Posted on 06-17-20 03:20 PM (rev. 2 of 06-17-20 03:21 PM) Link | #1884
So.... software rendering works fine on native, tried hires branch but its slow as hell while upscaled, is there any hope to get ogl fixed for most of the games with ogl3.3? it works fine in some games like m&s at the olympic games or metroid but some games like mario kart have vertex explosions and displacement like this https://imgur.com/1eayUq7

Arisotura
Posted on 06-17-20 03:58 PM Link | #1885
that's weird, I wonder what can be causing this kind of bug

what's your GPU and driver version?

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Kuribo64

Alastor
Posted on 06-17-20 03:59 PM (rev. 4 of 06-17-20 04:17 PM) Link | #1886
Nvidia GeForce GT240 1gb vram DDR3, driver is latest for my gpu, 342.01 and its ogl3.3 version

Generic aka RSDuck
Posted on 06-17-20 04:53 PM (rev. 2 of 06-17-20 04:53 PM) Link | #1887
it's the glDrawElements bug (hopefully)

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Arisotura
Posted on 06-17-20 05:06 PM Link | #1888
we'll know for sure

Alastor, would you mind installing Renderdoc, taking a capture of the bogus scene in melonDS, and sending that to us?

I can help you with that process if you need.

____________________
Kuribo64

Alastor
(post deleted) #1889


Main - General - Any hope for older gpu with ogl 3.3 Hide post layouts | New reply

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