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Main - General - Building melonDS for macOS New reply


azoreseuropa
Posted on 11-26-19 08:52 AM Link | #1383
Can it be done for macOS now ? Or still not yet ? :)

azoreseuropa
Posted on 11-26-19 02:34 PM Link | #1384
Hello ? Can anybody please answer my question. I really enjoyed melonDS a lot with retroarch through Switch and PC but would be nice to use on macOS.

Arisotura
Posted on 11-26-19 02:35 PM Link | #1385
it's on the TODO list but please can you stop being so annoying about it? thank you.

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Kuribo64

azoreseuropa
Posted on 11-26-19 03:23 PM Link | #1386
Nothing is wrong with my question. Just wonder because nobody say about it so I am not annoying but okay. Thank you.

Arisotura
Posted on 11-26-19 03:41 PM Link | #1387
I take issue with the fact that you have a history of bugging and nagging about MacOS support.


trust me, it's something I want to work on eventually, but things are difficult these days. I'm not really in the mood of trying to get OSX working inside a VM and figuring out how to use it.

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Kuribo64

Generic aka RSDuck
Posted on 11-26-19 03:48 PM (rev. 3 of 11-26-19 03:52 PM) Link | #1388
bumping a post because you didn't receive an answer in a few hours is considered rude in a lot of online forums.

I don't like making posts without actual content, so let me rant a bit about this. Like many open source projects melonDS only has a single lead developer Arisotura, in melonDS's case there's also me working on specific things like the JIT and there's the occasional pull request on github. MacOS is niche, while it might be more common among hipster web developers it's even less common among people working on emulators than it's share on the total pc market. Not only that but apple doesn't do developers a favor. They get away with this on the phone market, where they have a share big enough. But on the desktop market they only hurt themselves by cutting support for OpenGL or requiring to use objective-C, besides other things.

Microsoft gives out free VM images for web developers to test how well they're websites run in internet explorer or edge. Admittedly that's not microsofts effort, but it's possible to cross compile application from linux to windows. What do you have to do if you don't have a mac and want to compile mac applications, besides buying one? Setting up a mac os installation in various shady ways, I hope you see my point.

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Arisotura
Posted on 11-26-19 03:55 PM Link | #1389
Posted by Generic aka RSDuck
bumping a post because you didn't receive an answer in a few hours is considered rude in a lot of online forums.

I don't like making posts without actual content, so let me rant a bit about this. Like many open source projects melonDS only has a single lead developer Arisotura, in melonDS's case there's also me working on specific things like the JIT and there's the occasional pull request on github. MacOS is niche, while it might be more common among hipster web developers it's even less common among people working on emulators than it's share on the total pc market. Not only that but apple doesn't do developers a favor. They get away with this on the phone market, where they have a share big enough. But on the desktop market they only hurt themselves by cutting support for OpenGL or requiring to use objective-C, besides other things.

this.

also, history

this, combined with "I am perfect and there is no problem with me" attitude, is the way to go for a ban, so I would watch it if I were you.

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Kuribo64


Main - General - Building melonDS for macOS New reply

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