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poudink
Posted on 10-12-19 01:51 PM Link | #1296
personally think non filtered is better either way

Arisotura
Posted on 10-13-19 11:04 AM Link | #1302
I'd be curious as to what Mortal Kombat is actually doing and whether it warrants a recalculation of the PU map

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Kuribo64

Sorer
Posted on 10-13-19 02:06 PM (rev. 2 of 10-13-19 02:08 PM) Link | #1303
Posted by Generic aka RSDuck
The problem in melonDS is another one. It constantly reconfigures the MMU, which triggers the recalculation of a lot of stuff which normally is only done once at the start. Though when looked at the problem, I tried the game in desmume (latest from git) and it worked fine there.

If you use the software renderer you can try enabling filtering. This makes the image a bit blurry, but it usually looks better than non filtered scaling at any non integer scale.

That's a shame because only MelonDS displays the game's graphics correctly (in software renderer) and even Drastic got issues with it (the most I have seen actually lol).
I tried playing on desmume latest git too but i got some random hangups between loading levels and in the character screen though.

Arisotura
Posted on 10-21-19 05:52 PM Link | #1325
I fixed it, it runs fast now

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Kuribo64

Sorer
Posted on 10-21-19 07:04 PM Link | #1326
Posted by Arisotura
I fixed it, it runs fast now

Thanks!
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Main - Compatibility / Testing - The Compatibility Thread New reply

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