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Main - Development - PGO - profile guided optimisations New reply


Sorer
Posted on 05-01-19 02:15 PM (rev. 2 of 05-01-19 02:15 PM) Link | #1033
So back in the day I remember i used Visual Studio to compile Desmume with PGO.
It was in the days before Desmume got a JIT and hardware renderer if I remember.
That gave a boost to my FPS by 5-10.
Can you do the same for MelonDS? because i dont know how to do it with other compilers/IDE's.

Arisotura
Posted on 05-07-19 10:44 AM Link | #1037
sure, if GCC is able to do that

____________________
Kuribo64

Sorer
Posted on 05-07-19 12:47 PM Link | #1038
Ya I guess it can but I need to find out how to compile with it on Windows.
Thanks.


Main - Development - PGO - profile guided optimisations New reply

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