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Main - General - Does melonDS wifi work on macOS? Hide post layouts | New reply


khouli
Posted on 08-11-21 05:19 PM (rev. 2 of 08-12-21 07:13 AM) Link | #4201
EDIT: Solved!

I'm having trouble getting wifi multiplayer to work on melonDS running on a macOS machine. I see that there are already tons of threads on this topic in general and I don't want to add more noise but it looks like most usage and development is happening on Windows so before I keep running into a wall pointlessly I wanted to first check if this is even possible. Has melonDS implemented wifi on macOS?

Thanks!

Ndymario
Posted on 08-11-21 05:43 PM Link | #4202
This is a known issue and will (hopefully) be fixed soon

khouli
Posted on 08-11-21 06:11 PM Link | #4203
So to be clear, there's currently no wifi support for macOS?
No worries, it's not a showstopper. I can use another machine or a VM.

Rayyan
Posted on 08-11-21 07:23 PM Link | #4204

What do you mean by wifi?
If you want to use WFC, it works quite well.
Local multiplayer however, is unreliable and depends on your computer.

____________________

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khouli
Posted on 08-11-21 07:44 PM (rev. 2 of 08-11-21 07:45 PM) Link | #4205
Posted by WaluigiWare64
If you want to use WFC, it works quite well.


Knowing that it should work, I tried again. Part of the problem was a setting I had goofed and part of the problem was that I was looking at local multiplayer. I'm now getting a wifi signal when I go through WFC. ?

But like you said, local isn't working. Are there any tricks or settings I should try to get local working or is it most likely a dead end at the moment?

If some context helps, my goal is to get remote multiplayer working with Advance Wars: Days of Ruin.

Thanks for the help and fast reply!

Sorer
Posted on 08-11-21 07:47 PM Link | #4206
Posted by khouli
Knowing that it should work, I tried again. Part of the problem was a setting I had goofed and part of the problem was that I was looking at local multiplayer. I'm now getting a wifi signal when I go through WFC. ?

But like you said, local isn't working. Are there any tricks or settings I should try to get local working or is it most likely a dead end at the moment?

If some context helps, my goal is to get remote multiplayer working with Advance Wars: Days of Ruin.

Thanks for the help and fast reply!


You better off with WFC/Online Wi-Fi for that game.
If you have the option for online wifi just use it because it works way better then local wifi.

khouli
Posted on 08-11-21 10:54 PM (rev. 6 of 08-12-21 07:12 AM) Link | #4207
EDIT: I got everything working on macOS. The remaining issue was just running melonDS on separate machines. ?

I'm still struggling with this but I don't think the remaining issues have to do with melonDS itself. I can currently go into WFC multiplayer, connect to AltWFC, and wait in the online lobby. That seems to confirm that WFC is working. I haven't been able to get an actual multiplayer game going though. I've been trying to get this working with two instances of melonDS running on the same machine and I suspect that might be the problem since the two instances have the same IP and even friend code (but they do have different MAC addresses and Nintendo Wi-Fi Connection IDs).

Can anyone suggest a better way to test this or recommend what I should first try to continue troubleshooting this? I might have some major misconceptions about what's going on, but what I was thinking of trying is to first see if I can get different friend codes on the two instances and then if I need to, try dusting off another physical machine or firing up a VM to give the instances different local IPs.

I did also find that the Advance Wars community was at one point playing a patched version of Advance Wars: Days of Ruin online PvP using DeSmuME on Windows. I'd like to stay on macOS if I can though and I'm so far having much better luck with melonDS.

Thanks again. Y'all are amazingly. I feel like I should be paying for all this help. :-D


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