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th3c4rl0s
Posted on 11-28-20 08:39 PM Link | #2863
I've got a serious question, in a game (Inazuma Eleven 2) I appear at the other player screen but the connection stops when we try to connect. But when he host I don't appear to him. I don't understand it.


[image]


I appear so I must be ""near"" of him at the emulation but we cannot connect... :C

[image]

Milozaki
Posted on 02-24-21 03:13 PM Link | #3356
I have the same problem, can anyone help?

Wifall
Posted on 02-24-21 06:36 PM Link | #3357
This is caused due bad-timing on frame-pacing and packet loss. To fix it you must disable both the audio sync, the frame limiter and the JIT. Only then you'll be able to connect.

Milozaki
Posted on 02-24-21 07:02 PM Link | #3359
Posted by Wifall
This is caused due bad-timing on frame-pacing and packet loss. To fix it you must disable both the audio sync, the frame limiter and the JIT. Only then you'll be able to connect.

Tried all settings but still doesn't work

Mew3
Posted on 03-03-21 02:20 AM Link | #3398
Posted by Wifall
This is caused due bad-timing on frame-pacing and packet loss. To fix it you must disable both the audio sync, the frame limiter and the JIT. Only then you'll be able to connect.


Jit must be turned off?

Wifall
Posted on 03-03-21 01:31 PM Link | #3400
Posted by Mew3
Jit must be turned off?

In some games, it's necessary since they're a little more sensitive.

Generic aka RSDuck
Posted on 03-03-21 02:02 PM Link | #3403
the jit probably only makes a difference because without it melonDS runs slower so chances are higher the frametime of both instances overlap.

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