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Main - General - How to fix struttering Castlevania DoS? | Hide post layouts | New reply |
Generic aka RSDuck |
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Big fire melon Administrator Level: 44 Posts: 191/593 EXP: 588067 Next: 23218 Since: 10-12-19 Last post: 6 days ago Last view: 23 hours ago |
I made some further changes, can you tell me if it's better this way: https://kuribo64.net/get.php?id=cqMsoCrcnjLBMwOH
at this point it's pretty much copied from citra ____________________ Take me to your heart / never let me go! "clearly you need to mow more lawns and buy a better pc" - Hydr8gon |
Red9 |
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Member Normal user Level: 7 Posts: 11/11 EXP: 1317 Next: 131 Since: 09-30-20 Last post: 1298 days ago Last view: 367 days ago |
Posted by Generic aka RSDuck Tested it with audio sync off and fps limit on in openGL with vsync on and off, honestly I don't think vsync does anything atm. So that build works pretty much perfectly now, in both window and FS modes no more micro strutter after 1/2sec, it's 100% smooth, but unfortunate after some time, almost 5min, it starts to strutter constantly then sometimes it goes back to the 100% smooth or it keeps the messed up frame pace, now when it doesn't automaticaly goes back I noticed that if I enable audio sync then disable the audio sync, after it disable fps limit and then enable it gets back to the 100% smooth, however again after some time (5m or so) it is stats to mess up, maybe it's related with how many screen I have passed in the game? Sometimes I get in one room that strutters and then the other is not, but when it happens certainly it will start to strutter very soon. |
Main - General - How to fix struttering Castlevania DoS? | Hide post layouts | New reply |
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