Views: 6,697,505 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 03-28-24 03:34 PM
Guest:

0 users reading Chrono Trigger Save File | 1 bot

Main - General - Chrono Trigger Save File Hide post layouts | New reply


m4ngosteen
Posted on 09-06-20 03:50 PM Link | #2279
Just something I found out with lots of trial and error, not sure if it's a bug or not. Hopefully will help someone else if they run into it.

I was trying to transfer my raw .sav file of Chrono Trigger and load it to melonDS, but it wouldn't load. It would just be stuck at the "initialize save fie" screen. Noticed melonDS generated 64kb save files for Chrono Trigger, but my original .sav file was 512kb.

For it to load I had to use a hexeditor (HxD) and selected blocks 10000 to 80000 (guessing these blocks are just empty data) to trim it down to the correct file size of 64kb, and now it's working properly. It's essentially the same fix for the Pokémon Mystery Dungeon - Explorers of Sky in the Howto/FAQ.

Generic aka RSDuck
Posted on 09-06-20 04:38 PM Link | #2283
we determine the save type based on it's size, which sometimes leads to problems like this. We plan to add an option to import savefiles which trims them automatically.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon


Main - General - Chrono Trigger Save File Hide post layouts | New reply

Page rendered in 0.021 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 78/78, time: 0.017 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.