Views: 996,586 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 09-25-20 06:08 PM
Guest:

0 users reading Has anyone gotten AR codes to work through your own efforts? | 1 bot

Main - General - Has anyone gotten AR codes to work through your own efforts? New reply


Tuition_Free
Posted on 07-01-20 08:30 PM Link | #1980
I'm attempting to inject .dll with cheat engine I'm sure I'm doing things wrong anyone had any luck?
I've tried patching rom but patchers keep crashing.
I made an elaborate ifttt system using melonDS , jitbit macros plus, to keep a bot online 247 in metroid prime hunters, I have it on a prerecorded strafe adding aimbot to this would be sweet and everyone in the community is requesting this feature.

WaluigiWare64
Posted on 07-02-20 04:41 AM Link | #1982

melonDS is going to include cheat support.
https://melonds.kuribo64.net/comments.php?id=111

____________________


Tuition_Free
Posted on 07-02-20 12:07 PM Link | #1984
I'm not convinced it's coming anytime soon, a lot of back end arranging, This started out as a gokart, turning into a Lamborghini, but still on the go kart frame.

So again, Has anyone done it own their own effort?

If there a cfw method for melon?
I know it sounds like an oxymoron but could be useful.


poudink
Posted on 07-02-20 02:52 PM Link | #1990
Whatever you're doing or trying to do sounds overly complicated compared to simply editing the source code.

Tuition_Free
Posted on 07-02-20 04:55 PM (rev. 2 of 07-02-20 04:57 PM) Link | #1994
It's pretty simple tbh, I'm just using macros on a profile to keep it online and provide games during dead times.
I want to inject a simple action replay code. (Aimbot 3.9.3)
I've tried the following.
Using dsatm to patch rom with ar code. (Patcher crashes)
Injecting ar code via cheat engine ( I cant figure out how to compile original ar code into .dll format to inject)
I've even tried loading r4.nds/actionreplay .nds , there no sd location r4 firmware, there no way to mount Metroid rom to action replay ds rom.

I'm a jack of trades work around guy on this stuff , master of none so idk how to edit the source code.

WaluigiWare64
Posted on 07-03-20 09:54 AM Link | #2000

Posted by Tuition_Free
I'm not convinced it's coming anytime soon, a lot of back end arranging, This started out as a gokart, turning into a Lamborghini, but still on the go kart frame.
*snip*

You never know, it might come in 0.9 ;)

____________________


Arisotura
Posted on 07-03-20 10:19 AM Link | #2001
I'm amazed at the sheer complexity of the 'workarounds' proposed here ('injecting DLL'...?????), as if melonDS was a closed-source black-box thing. reminds me of the NO$GBA/NO$ZOOMER situation, in a way.

also, it IS coming in 0.9. I coded the AR engine already. we just need to make the interface for it.

____________________
Kuribo64

Sorer
Posted on 07-03-20 02:20 PM Link | #2002
Well you still could use a tool called DSATM until cheats will be in melonDS officially.

Tuition_Free
Posted on 07-04-20 03:38 PM Link | #2008
Dsatm keeps crashing , implementing it into the rom is ideal that way I dont have to make another macros activator,
Aimbot is a really long code and I think it may be freezing dsatm
Messing with it all today.

Garhoogin
Posted on 07-05-20 11:43 AM Link | #2020
If I recall, I had an issue where Desmume would not run a line starting with 00000000. Is this something that'll show up in Melon?
Oh, a signature. What to put in a signature.

Arisotura
Posted on 08-19-20 04:44 PM Link | #2239
00000000 is described by GBAtek as 'manual hook code'; are there any AR codes that use it, so I can test them?

(currently melonDS would interpret it as a 32bit write to NULL. heh)

____________________
Kuribo64

Garhoogin
Posted on 08-23-20 02:04 AM Link | #2244
well I wouldn't write to 00000000 just to do it, I'd probably have the offset set to something first. I recall testing it on my AR, and it worked like I expected it, but under Desmume it seemed to ignore it entirely for some reason.
Oh, a signature. What to put in a signature.

Arisotura
Posted on 08-23-20 07:38 AM Link | #2245
nah, a 0XXXXXXX line is a 32-bit write to address XXXXXXX. all-zero codes are something different.

____________________
Kuribo64

PeeJay Bonobo
Posted on 08-23-20 08:27 AM Link | #2246
Posted by Sorer
Well you still could use a tool called DSATM until cheats will be in melonDS officially.


DSATM has worked for me. Also, I'm using a melonDS build straight from the Master branch builds that has working (AFAICT) Action Replay code support.

Garhoogin
Posted on 08-23-20 01:37 PM Link | #2247
Alright, I must be dumb or something, the problem I had seemed to be in an older version of Desmume. It doesn't seem to happen in newer versions.
Oh, a signature. What to put in a signature.


Main - General - Has anyone gotten AR codes to work through your own efforts? New reply

Page rendered in 0.019 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 104/104, time: 0.013 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.