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0 users reading Struggling to understand melonDS multiplayer... | 1 bot |
Main - General - Struggling to understand melonDS multiplayer... | New reply |
Paterick |
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Newcomer Normal user Level: 3 Posts: 1/2 EXP: 82 Next: 46 Since: 09-20-18 Last post: 681 days ago Last view: 681 days ago |
I'm new to using melonDS, and I was hoping to use it for DS multiplayer.
I've been browsing the forums, and I've been confused about how exactly multiplayer works on melonDS in practice. Specifically: Is it possible for multiplayer emulation to work between two separate computers? If so, what steps do I need to take to make that happen? Sorry if this has already been asked-- I tried to find the answer myself but couldn't find anything. |
Arisotura |
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![]() Big fire melon magical melon girl Level: 45 ![]() Posts: 284/654 EXP: 624458 Next: 35706 Since: 03-27-17 From: France Last post: 5 days ago Last view: 4 hours ago |
local multiplayer?
it should work between two computers, yeah. you need to make sure to enable the 'bind to any address' option in emulation settings. there's no guarantee it will work, though. local multiplayer has tight timing, so network lag might get in the way. ____________________ Kuribo64 |
Paterick |
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Newcomer Normal user Level: 3 Posts: 2/2 EXP: 82 Next: 46 Since: 09-20-18 Last post: 681 days ago Last view: 681 days ago |
Thanks for the quick response. With regards to the timing you mentioned: is that less important with turn-based games like Pokémon, or is it important for all games? |
Arisotura |
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![]() Big fire melon magical melon girl Level: 45 ![]() Posts: 285/654 EXP: 624458 Next: 35706 Since: 03-27-17 From: France Last post: 5 days ago Last view: 4 hours ago |
it seems to work the same for all games, even Pictochat is constantly exchanging packets every 4ms or so. ____________________ Kuribo64 |
Main - General - Struggling to understand melonDS multiplayer... | New reply |
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