Views: 1,272,633 Homepage | Main | Rules/FAQ | Memberlist | Active users | Last posts | Calendar | Stats | Online users | Search 12-03-20 01:35 PM
Guest:

0 users reading Android port | 1 bot

Main - Development - Android port New reply

Pages: 1 2
Generic aka RSDuck
Posted on 05-25-20 01:22 PM Link | #1783
Posted by Arisotura
alternately we could make a 'consumer-toy' GL renderer that sacrifices accuracy in the name of betterer speeds (doing more aggressive polygon batching, etc)

I doubt it would be so much better as the renderer quite dependant on advanced OpenGL features like gl_FragDepth. Sacrificing even more accuracy would make the renderer even less robust, which makes it imho less viable as "default" option.

Also if we take the current GL renderer as a reference, at 1x the threaded sw rasteriser usually beats it.

____________________
Take me to your heart / never let me go!

"clearly you need to mow more lawns and buy a better pc" - Hydr8gon

Arisotura
Posted on 05-28-20 11:04 AM Link | #1792
then again consumer-toys have pretty crappy GL drivers

____________________
Kuribo64

extherian
Posted on 06-03-20 05:01 PM Link | #1838
You don't think OpenGL ES 3.2 is good enough for melonDS? It's pretty fast on Snapdragon devices, it's just Mali that it really runs like crap on.

Arisotura
Posted on 06-03-20 05:03 PM Link | #1839
was thinking of this

also, no idea how GLES maps to desktop GL. melonDS runs on GL 3.2, so it could be ported to GLES, I guess.

____________________
Kuribo64
Pages: 1 2

Main - Development - Android port New reply

Page rendered in 0.018 seconds. (2048KB of memory used)
MySQL - queries: 27, rows: 83/83, time: 0.014 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.