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Main - Compatibility / Testing - Audio problem on slow computers | Hide post layouts | New reply |
MegaPikachu20 |
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Newcomer Normal user Level: 2 Posts: 1/1 EXP: 40 Next: 6 Since: 10-14-19 Last post: 1626 days ago Last view: 1626 days ago |
I seem to be having problems with my audio when I play games like Pokemon, Mario Kart and Fire Emblem. The audio seems to work fine until there's 3D images appearing, which causes the audio to be slow and scary sounding, and drop FPS down about usually above 40s to 50s. Desmume also has this similar problem, the audio is slow but not slow-pitched. I'm using a bad laptop that runs Windows 10, and uses Intel Celeron CPU N3450 @ 1.10 GHz with 4 GB of RAM. |
Arisotura |
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Big fire melon magical melon girl Level: 55 Posts: 399/875 EXP: 1308937 Next: 5252 Since: 03-28-17 From: France Last post: 36 days ago Last view: 8 days ago |
melonDS has synchronous audio as the only option, so if it runs below 60FPS, it'll sound like shit, alas.
DeSmuME may not have this problem because it has asynchronous audio enabled by default. I don't support that because it brings a whole range of emulation problems. ____________________ Kuribo64 |
squeegily |
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Half-eaten melon Positive Schlub Level: 10 Posts: 6/23 EXP: 4221 Next: 193 Since: 03-25-20 Last post: 1431 days ago Last view: 1418 days ago |
Things to try (as of v0.8.3):
that said, yea, a 1.xGHz GPU for an emulator with specialized audio requirements…I'm honestly surprised it's working as well as you described |
Main - Compatibility / Testing - Audio problem on slow computers | Hide post layouts | New reply |
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