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Paterick
Posted on 03-10-19 02:09 AM Link | #894
I'm new to using melonDS, and I was hoping to use it for DS multiplayer.

I've been browsing the forums, and I've been confused about how exactly multiplayer works on melonDS in practice.

Specifically:
Is it possible for multiplayer emulation to work between two separate computers? If so, what steps do I need to take to make that happen?

Sorry if this has already been asked-- I tried to find the answer myself but couldn't find anything.

Arisotura
Posted on 03-10-19 02:10 AM Link | #895
local multiplayer?

it should work between two computers, yeah. you need to make sure to enable the 'bind to any address' option in emulation settings.

there's no guarantee it will work, though. local multiplayer has tight timing, so network lag might get in the way.

____________________
Kuribo64

Paterick
Posted on 03-10-19 04:51 AM Link | #896
Thanks for the quick response. With regards to the timing you mentioned: is that less important with turn-based games like Pokémon, or is it important for all games?

Arisotura
Posted on 03-10-19 11:33 AM Link | #898
it seems to work the same for all games, even Pictochat is constantly exchanging packets every 4ms or so.

____________________
Kuribo64


Main - General - Struggling to understand melonDS multiplayer... Hide post layouts | New reply

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